//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 LightMapScale[2];
//   sampler2D LightMapTextures[2];
//   float3 LowerSkyColor;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   samplerCUBE PixelTextureCube_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 SpecularOverrideParameter;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float3 UpperSkyColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   UniformPixelVector_0      c0       1
//   ScreenPositionScaleBias   c1       1
//   MinZ_MaxZRatio            c2       1
//   DiffuseOverrideParameter  c4       1
//   SpecularOverrideParameter c5       1
//   LightMapScale             c8       2
//   UniformPixelVector_1      c10      1
//   UniformPixelVector_2      c11      1
//   UniformPixelVector_3      c12      1
//   UniformPixelVector_4      c13      1
//   UniformPixelScalars_3     c14      1
//   UniformPixelScalars_4     c15      1
//   UpperSkyColor             c16      1
//   LowerSkyColor             c17      1
//   AmbientColorAndSkyFactor  c18      1
//   LightMapTextures          s0       2
//   SceneColorTexture         s2       1
//   PixelTexture2D_0          s3       1
//   PixelTexture2D_1          s4       1
//   PixelTextureCube_0        s5       1
//

    ps_3_0
    def c3, 0.899999976, 1.5, 2, -1
    def c6, 2.5, 3.5, -9.99999997e-007, 1.20000005
    def c7, 0.5, -0.5, 0, 0
    def c19, 0, 0.816496611, 0.577350259, 0
    def c20, -0.707106769, -0.408248305, 0.577350259, 0.707106769
    dcl_color v0.xyz
    dcl_color1 v1
    dcl_texcoord v2.xy
    dcl_texcoord1 v3.xy
    dcl_texcoord4 v4
    dcl_texcoord6 v5.xyz
    dcl_texcoord7 v6.xyz
    dcl_texcoord5 v7.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_cube s5

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_A5B0EF6F_1142.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c19.x
    texldl r0, r0, s2
    mov r1.xyw, c3
    add r0.x, -r1.w, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c15.y
    mul_sat r0.x, r0.y, r0.x
    dp3 r0.y, v5, v5
    rsq r0.y, r0.y
    mad r0.z, v5.z, -r0.y, -c3.w
    mul r2.xyz, r0.y, v5
    cmp r0.y, r2.z, r0_abs.z, -c3.w
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c6.w
    cmp r0.y, r0.z, r1.z, c19.x
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c14.z
    cmp r0.y, r0.z, r1.z, c19.x
    add_sat r0.z, r0.y, c15.x
    mul_pp oC0.w, r0.x, r0.z
    mad r0.xz, v3.xyyw, r1.xyyw, c11.xyyw
    texld r3, r0.xzzw, s3
    mad r0.xzw, r3.xyyz, c3.z, c3.w
    mul r1.xyz, r0.xzww, c14.y
    mov r3.xy, c6
    mad r3.xy, v3, r3, c12
    texld r3, r3, s4
    mad r3.xyz, r3, c3.z, c3.w
    mul r4.xyz, r3, c14.y
    mul r0.xzw, r0, r4.xyyz
    mad r1.xyz, r3, r1, -r0.xzww
    mad r0.xzw, r0.y, r1.xyyz, r0
    mul_pp r0.xzw, r0, c10.xyyz
    nrm_pp r1.xyz, r0.xzww
    dp3 r0.x, r1, r2
    mul r0.xzw, r0.x, r1.xyyz
    mad r0.xzw, r0, c3.z, -r2.xyyz
    nrm_pp r2.xyz, v1
    nrm_pp r3.xyz, v0
    mul_pp r4.xyz, r2.zxyw, r3.yzxw
    mad_pp r4.xyz, r2.yzxw, r3.zxyw, -r4
    dp3 r2.z, r2, r0.xzww
    dp3 r2.x, r3, r0.xzww
    mul r3.xyz, r4, v1.w
    dp3 r2.y, r3, r0.xzww
    texld r2, r2, s5
    mul r2.xyz, r0.y, r2
    mov r2.w, c14.w
    mad r2.xyz, r2.w, r2, c13
    add r3.xyz, -r1.w, -c0
    mul_pp r2.xyz, r2, r3
    mad_pp r2.xyz, r2, c4.w, c4
    dp2add_sat_pp r3.x, r0.zwzw, c19.yzzw, c19.x
    dp3_sat_pp r3.y, r0.xzww, c20
    dp3_sat_pp r3.z, r0.zwxw, c20.yzww
    mul_pp r0.xyz, r3, r3
    mul_pp r0.xyz, r0, r0
    mul_pp r0.xyz, r0, r0
    mul_pp r0.xyz, r0, r0
    texld r3, v2, s1
    mul_pp r3.xyz, r3, c9
    dp3_pp r0.x, r3, r0
    texld r4, v2, s0
    mul_pp r0.yzw, r4.xxyz, c8.xxyz
    mul r4.xyz, r0.yzww, c5
    mul r4.xyz, r0.x, r4
    dp2add_sat_pp r5.x, r1.yzzw, c19.yzzw, c19.x
    dp3_sat_pp r5.y, r1, c20
    dp3_sat_pp r5.z, r1.yzxw, c20.yzww
    mul_pp r5.xyz, r5, r5
    dp3_pp r0.x, r3, r5
    mul_pp r0.xyz, r0.x, r0.yzww
    mad_pp r0.xyz, r2, r0, r4
    add_pp r0.xyz, r0, c0
    nrm r3.xyz, v6
    dp3 r0.w, r3, r1
    mad r1.xy, r0.w, c7, c7.x
    mul r1.xy, r1, r1
    mul r1.yzw, r1.y, r2.xxyz
    mul r3.xyz, r1.x, r2
    mul r1.xyz, r1.yzww, c17
    mad r1.xyz, r3, c16, r1
    mad_pp r0.xyz, r1, c18.w, r0
    mad_pp r0.xyz, r2, c18, r0
    mad_pp oC0.xyz, r0, v4.w, v4

// approximately 105 instruction slots used (7 texture, 98 arithmetic)
