//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   samplerCUBE PixelTextureCube_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   UniformPixelVector_0     c0       1
//   ScreenPositionScaleBias  c1       1
//   MinZ_MaxZRatio           c2       1
//   DiffuseOverrideParameter c4       1
//   UniformPixelVector_1     c8       1
//   UniformPixelVector_2     c9       1
//   UniformPixelVector_3     c10      1
//   UniformPixelVector_4     c11      1
//   UniformPixelScalars_3    c12      1
//   UniformPixelScalars_4    c13      1
//   AmbientColorAndSkyFactor c14      1
//   SceneColorTexture        s0       1
//   PixelTexture2D_0         s1       1
//   PixelTexture2D_1         s2       1
//   PixelTextureCube_0       s3       1
//

    ps_3_0
    def c3, 0.899999976, 1.5, 2, -1
    def c5, 2.5, 3.5, -9.99999997e-007, 1.20000005
    def c6, 0, 0, 0, 0
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2.xyw
    dcl_color v3.xyz
    dcl_color1 v4
    dcl_texcoord v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_cube s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_8B917681_1142.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c6.x
    texldl r0, r0, s0
    mov r1.xyw, c3
    add r0.x, -r1.w, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c13.y
    mul_sat r0.x, r0.y, r0.x
    dp3 r0.y, v1, v1
    rsq r0.y, r0.y
    mad r0.z, v1.z, -r0.y, -c3.w
    mul r2.xyz, r0.y, v1
    cmp r0.y, r2.z, r0_abs.z, -c3.w
    add r0.z, r0.y, c5.z
    pow r1.z, r0.y, c5.w
    cmp r0.y, r0.z, r1.z, c6.x
    add r0.z, r0.y, c5.z
    pow r1.z, r0.y, c12.z
    cmp r0.y, r0.z, r1.z, c6.x
    add_sat r0.z, r0.y, c13.x
    mul_pp oC0.w, r0.x, r0.z
    mad r0.xz, v5.xyyw, r1.xyyw, c9.xyyw
    texld r3, r0.xzzw, s1
    mad r0.xzw, r3.xyyz, c3.z, c3.w
    mul r1.xyz, r0.xzww, c12.y
    mov r3.xy, c5
    mad r3.xy, v5, r3, c10
    texld r3, r3, s2
    mad r3.xyz, r3, c3.z, c3.w
    mul r4.xyz, r3, c12.y
    mul r0.xzw, r0, r4.xyyz
    mad r1.xyz, r3, r1, -r0.xzww
    mad r0.xzw, r0.y, r1.xyyz, r0
    mul_pp r0.xzw, r0, c8.xyyz
    nrm_pp r1.xyz, r0.xzww
    dp3 r0.x, r1, r2
    mul r0.xzw, r0.x, r1.xyyz
    mad r0.xzw, r0, c3.z, -r2.xyyz
    nrm_pp r1.xyz, v4
    nrm_pp r2.xyz, v3
    mul_pp r3.xyz, r1.zxyw, r2.yzxw
    mad_pp r3.xyz, r1.yzxw, r2.zxyw, -r3
    dp3 r1.z, r1, r0.xzww
    dp3 r1.x, r2, r0.xzww
    mul r2.xyz, r3, v4.w
    dp3 r1.y, r2, r0.xzww
    texld r2, r1, s3
    mul r0.xyz, r0.y, r2
    mov r0.w, c12.w
    mad r0.xyz, r0.w, r0, c11
    add r1.xyz, -r1.w, -c0
    mul_pp r0.xyz, r0, r1
    mad_pp r0.xyz, r0, c4.w, c4
    mov r1.xyz, c0
    mad_pp r0.xyz, r0, c14, r1
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 71 instruction slots used (5 texture, 66 arithmetic)
