//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 CameraWorldPos;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocalMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   CameraWorldPos          c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ViewProjectionMatrix    c8       4
//   WorldToLocalMatrix      c12      3
//   UniformPixelVector_0    c15      1
//   UniformPixelVector_1    c16      1
//   UniformPixelScalars_0   c17      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 0, -9.99999997e-007, 0.00200000009, 0.999000013
    def c4, 120, 1, 0.0500000007, 0
    dcl_texcoord v0.xy
    dcl_texcoord4 v1.w
    dcl_texcoord6 v2.xyz
    dcl_texcoord5 v3
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

    add r0.xyz, c0, v3
    mul r0.y, r0.y, c13.z
    mad r0.x, c12.z, r0.x, r0.y
    mad r0.x, c14.z, r0.z, r0.x
    add r0.x, r0.x, -c17.x
    rcp r0.y, c17.z
    mul r0.x, r0.y, r0.x
    mov r0.y, c3.x
    texld r0, r0, s1
    dp3 r0.w, v2, v2
    rsq r0.w, r0.w
    mul r0.w, r0.w, v2.z
    pow r1.x, r0_abs.w, c3.z
    add r0.w, r0_abs.w, c3.y
    add r1.x, -r1.x, c3.w
    cmp r0.w, r0.w, r1.x, c3.w
    mul r1.x, r0.w, c4.x
    mul r0.xyz, r0, r1.x
    cmp r0.xyz, r0.w, r0, c3.x
    mul r1.xyz, c9.xyww, v3.y
    mad r1.xyz, c8.xyww, v3.x, r1
    mad r1.xyz, c10.xyww, v3.z, r1
    mad r1.xyz, c11.xyww, v3.w, r1

// Unreal Engine halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-ps-halo --stereo-sampler-ps=s15 --only-autofixed CRC32_880D1565_0.txt
texldl r31, c220.z, s15
add r31.w, r1.z, -r31.y
mad r1.x, r31.w, r31.x, r1.x

    rcp r0.w, r1.z
    mul r1.xy, r0.w, r1
    mad r2.xy, r1, c1, c1.wzzw
    mov r2.zw, c3.x
    texldl r2, r2, s0
    mov r1.y, c4.y
    add r0.w, r1.y, -c2.y
    add r0.w, -r0.w, r2.w
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -r1.z
    mul_sat r0.w, r0.w, c4.z
    mad r0.xyz, r0.w, -r0, r0
    mul r1.xy, c16, v0
    texld r1, r1, s2
    mad r0.xyz, r1, -r0, r0
    add_pp r0.xyz, r0, c15
    mul_pp oC0.xyz, r0, v1.w
    mov oC0.w, c3.x

// approximately 44 instruction slots used (4 texture, 40 arithmetic)
