//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float3 ShadowBufferSizeAndSoftTransitionScale;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                                   Reg   Size
//   -------------------------------------- ----- ----
//   ShadowModulateColor                    c0       1
//   ScreenPositionScaleBias                c1       1
//   MinZ_MaxZRatio                         c2       1
//   SampleOffsets                          c8       8
//   ScreenToWorld                          c16      4
//   ScreenToShadowMatrix                   c20      4
//   LightPosition                          c24      1
//   FalloffParameters                      c25      1
//   SpotDirection                          c26      1
//   SpotAngles                             c27      1
//   ShadowBufferSizeAndSoftTransitionScale c28      1
//   SceneColorTexture                      s0       1
//   ShadowDepthTexture                     s1       1
//

    ps_3_0
    def c3, 0, 1, 0.999000013, 0.0625
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15


// Unreal Engine shadow fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../../.. --auto-fix-unreal-shadows --stereo-sampler-ps=s15 -f 669D96ED.txt
texldl r31, c220.z, s15
mov r8.xyw, v0
add r31.w, r8.w, -r31.y
mad r8.x, r31.w, r31.x, r8.x

    rcp r0.x, r8.w
    mul r0.xy, r0.x, r8
    mad r1.xy, r0, c1, c1.wzzw
    mov r1.zw, c3.x
    texldl r1, r1, s0
    mov r1.y, c3.y
    add r0.z, r1.y, -c2.y
    add r0.z, -r0.z, r1.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, -c2.x
    mul r0.xy, r0.z, r0
    mul r2, r0.y, c21

// Unreal Engine shadow fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../../.. --auto-fix-unreal-shadows --stereo-sampler-ps=s15 -f 669D96ED.txt
add r31.w, r0.z, -r31.y
mad r0.x, -r31.w, r31.x, r0.x

    mad r2, c20, r0.x, r2
    mad r2, c22, r0.z, r2
    add r2, r2, c23
    rcp r0.w, r2.w
    mad_pp r3, r2.xyxy, r0.w, c8
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r5, r3, s1
    texld_pp r3, r3.zwzw, s1
    min r1.x, r2.z, c3.z
    add r5, -r5.wxyz, r1.x
    cmp_pp r5, r5.zwxy, c3.x, c3.y
    mov_pp r6.xy, r5.zwzw
    add r3, -r3.wxyz, r1.x
    cmp_pp r3, r3, c3.x, c3.y
    mov_pp r6.zw, r3.xyxy
    mov_pp r5.zw, r3
    lrp_pp r3, r4.yyww, r5, r6
    lrp_pp r5.xy, r4.xzzw, r3.ywzw, r3.xzzw
    mad_pp r3, r2.xyxy, r0.w, c9
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r6, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r6, r1.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c3.x, c3.y
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r3.xyxy
    mov_pp r6.zw, r3
    lrp_pp r3, r4.yyww, r6, r7
    lrp_pp r5.zw, r4.xyxz, r3.xyyw, r3.xyxz
    dp4_pp r1.z, r5, c3.w
    mad_pp r3, r2.xyxy, r0.w, c10
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r5, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r5, r1.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c3.x, c3.y
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r3.xyxy
    mov_pp r5.zw, r3
    lrp_pp r3, r4.yyww, r5, r6
    lrp_pp r5.xy, r4.xzzw, r3.ywzw, r3.xzzw
    mad_pp r3, r2.xyxy, r0.w, c11
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r6, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r6, r1.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c3.x, c3.y
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r3.xyxy
    mov_pp r6.zw, r3
    lrp_pp r3, r4.yyww, r6, r7
    lrp_pp r5.zw, r4.xyxz, r3.xyyw, r3.xyxz
    dp4_pp r1.w, r5, c3.w
    add_pp r1.z, r1.w, r1.z
    mad_pp r3, r2.xyxy, r0.w, c12
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r5, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r5, r1.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c3.x, c3.y
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r3.xyxy
    mov_pp r5.zw, r3
    lrp_pp r3, r4.yyww, r5, r6
    lrp_pp r5.xy, r4.xzzw, r3.ywzw, r3.xzzw
    mad_pp r3, r2.xyxy, r0.w, c13
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r6, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r6, r1.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c3.x, c3.y
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r3.xyxy
    mov_pp r6.zw, r3
    lrp_pp r3, r4.yyww, r6, r7
    lrp_pp r5.zw, r4.xyxz, r3.xyyw, r3.xyxz
    dp4_pp r1.w, r5, c3.w
    add_pp r1.z, r1.w, r1.z
    mad_pp r3, r2.xyxy, r0.w, c14
    mad_pp r2, r2.xyxy, r0.w, c15
    mul r4, r3, c28.xyxy
    frc_pp r4, r4
    texld_pp r5, r3, s1
    texld_pp r3, r3.zwzw, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3, c3.x, c3.y
    add r5, r1.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c3.x, c3.y
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r3.xyxy
    mov_pp r5.zw, r3
    lrp_pp r3, r4.yyww, r5, r6
    lrp_pp r5.xy, r4.xzzw, r3.ywzw, r3.xzzw
    texld_pp r3, r2, s1
    add r3, r1.x, -r3.wxyz
    cmp_pp r3, r3.zwxy, c3.x, c3.y
    mov_pp r4.xy, r3.zwzw
    texld_pp r6, r2.zwzw, s1
    mul r2, r2, c28.xyxy
    frc_pp r2, r2
    add r6, r1.x, -r6.wxyz
    cmp_pp r6, r6, c3.x, c3.y
    mov_pp r4.zw, r6.xyxy
    mov_pp r3.zw, r6
    lrp_pp r6, r2.yyww, r3, r4
    lrp_pp r5.zw, r2.xyxz, r6.xyyw, r6.xyxz
    dp4_pp r0.w, r5, c3.w
    add_pp r0.w, r0.w, r1.z
    mul r0.w, r0.w, r0.w
    mul r1.xzw, r0.y, c17.xyyz
    mad r1.xzw, c16.xyyz, r0.x, r1
    mad r0.xyz, c18, r0.z, r1.xzww
    add r0.xyz, r0, c19
    add r0.xyz, -r0, c24
    mul r0.xyz, r0, c24.w
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    mul r0.xyz, r0, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c25.y, c25.z
    max r2.x, r1.x, c3.x
    mad r1.x, r2.x, -r2.x, c3.y
    max r2.x, r1.x, c3.x
    pow_pp r1.x, r2.x, c25.x
    dp3 r0.x, r0, -c26
    add r0.x, r0.x, -c27.x
    mul_sat r0.x, r0.x, c27.y
    mul r0.x, r0.x, r0.x
    mul_pp r0.x, r0.x, r1.x
    add r1, -r1.y, c0
    mad r1, r0.x, r1, c3.y
    add r2, -r1, c3.y
    mad oC0, r0.w, r2, r1

// approximately 164 instruction slots used (18 texture, 146 arithmetic)
