//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float3 LowerSkyColor;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   samplerCUBE PixelTextureCube_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 SpecularOverrideParameter;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float3 UpperSkyColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   UniformPixelVector_0      c0       1
//   ScreenPositionScaleBias   c1       1
//   MinZ_MaxZRatio            c2       1
//   DiffuseOverrideParameter  c4       1
//   SpecularOverrideParameter c5       1
//   UniformPixelVector_1      c8       1
//   UniformPixelVector_2      c9       1
//   UniformPixelVector_3      c10      1
//   UniformPixelVector_4      c11      1
//   UniformPixelScalars_3     c12      1
//   UniformPixelScalars_4     c13      1
//   UpperSkyColor             c14      1
//   LowerSkyColor             c15      1
//   AmbientColorAndSkyFactor  c16      1
//   SceneColorTexture         s0       1
//   PixelTexture2D_0          s1       1
//   PixelTexture2D_1          s2       1
//   PixelTextureCube_0        s3       1
//

    ps_3_0
    def c3, 0.899999976, 1.5, 2, -1
    def c6, 2.5, 3.5, -9.99999997e-007, 1.20000005
    def c7, 0.5, -0.5, 0, 0
    def c17, 0, 0.816496611, 0.577350259, 0
    def c18, -0.707106769, -0.408248305, 0.577350259, 0.707106769
    dcl_texcoord2_pp v0.xyz
    dcl_texcoord3_pp v1.xyz
    dcl_texcoord4 v2
    dcl_texcoord6 v3.xyz
    dcl_texcoord7 v4.xyz
    dcl_texcoord5 v5.xyw
    dcl_color v6.xyz
    dcl_color1 v7
    dcl_texcoord v8.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_cube s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_511BE3B7_1142.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c17.x
    texldl r0, r0, s0
    mov r1.xyw, c3
    add r0.x, -r1.w, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c13.y
    mul_sat r0.x, r0.y, r0.x
    dp3 r0.y, v3, v3
    rsq r0.y, r0.y
    mad r0.z, v3.z, -r0.y, -c3.w
    mul r2.xyz, r0.y, v3
    cmp r0.y, r2.z, r0_abs.z, -c3.w
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c6.w
    cmp r0.y, r0.z, r1.z, c17.x
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c12.z
    cmp r0.y, r0.z, r1.z, c17.x
    add_sat r0.z, r0.y, c13.x
    mul_pp oC0.w, r0.x, r0.z
    mad r0.xz, v8.xyyw, r1.xyyw, c9.xyyw
    texld r3, r0.xzzw, s1
    mad r0.xzw, r3.xyyz, c3.z, c3.w
    mul r1.xyz, r0.xzww, c12.y
    mov r3.xy, c6
    mad r3.xy, v8, r3, c10
    texld r3, r3, s2
    mad r3.xyz, r3, c3.z, c3.w
    mul r4.xyz, r3, c12.y
    mul r0.xzw, r0, r4.xyyz
    mad r1.xyz, r3, r1, -r0.xzww
    mad r0.xzw, r0.y, r1.xyyz, r0
    mul_pp r0.xzw, r0, c8.xyyz
    nrm_pp r1.xyz, r0.xzww
    dp3 r0.x, r1, r2
    mul r0.xzw, r0.x, r1.xyyz
    mad r0.xzw, r0, c3.z, -r2.xyyz
    dp2add_sat_pp r2.x, r0.zwzw, c17.yzzw, c17.x
    dp3_sat_pp r2.y, r0.xzww, c18
    dp3_sat_pp r2.z, r0.zwxw, c18.yzww
    mul_pp r2.xyz, r2, r2
    mul_pp r2.xyz, r2, r2
    mul_pp r2.xyz, r2, r2
    mul_pp r2.xyz, r2, r2
    dp3_pp r2.x, v1, r2
    mul r2.yzw, c5.xxyz, v0.xxyz
    mul r2.xyz, r2.x, r2.yzww
    nrm_pp r3.xyz, v7
    nrm_pp r4.xyz, v6
    mul_pp r5.xyz, r3.zxyw, r4.yzxw
    mad_pp r5.xyz, r3.yzxw, r4.zxyw, -r5
    dp3 r3.z, r3, r0.xzww
    dp3 r3.x, r4, r0.xzww
    mul r4.xyz, r5, v7.w
    dp3 r3.y, r4, r0.xzww
    texld r3, r3, s3
    mul r0.xyz, r0.y, r3
    mov r0.w, c12.w
    mad r0.xyz, r0.w, r0, c11
    add r3.xyz, -r1.w, -c0
    mul_pp r0.xyz, r0, r3
    mad_pp r0.xyz, r0, c4.w, c4
    dp2add_sat_pp r3.x, r1.yzzw, c17.yzzw, c17.x
    dp3_sat_pp r3.y, r1, c18
    dp3_sat_pp r3.z, r1.yzxw, c18.yzww
    mul_pp r3.xyz, r3, r3
    dp3_pp r0.w, v1, r3
    mul_pp r3.xyz, r0.w, v0
    mad_pp r2.xyz, r0, r3, r2
    add_pp r2.xyz, r2, c0
    nrm r3.xyz, v4
    dp3 r0.w, r3, r1
    mad r1.xy, r0.w, c7, c7.x
    mul r1.xy, r1, r1
    mul r1.yzw, r0.xxyz, r1.y
    mul r3.xyz, r0, r1.x
    mul r1.xyz, r1.yzww, c15
    mad r1.xyz, r3, c14, r1
    mad_pp r1.xyz, r1, c16.w, r2
    mad_pp r0.xyz, r0, c16, r1
    mad_pp oC0.xyz, r0, v2.w, v2

// approximately 101 instruction slots used (5 texture, 96 arithmetic)
