//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelScalars_1   c11      1
//   UniformPixelScalars_2   c12      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 0.400000006, 1.5, 0.300000012, 2
    def c4, 1, -9.99999997e-007, 1.20000005, 0
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2.xyw
    dcl_texcoord v3.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_1D47DA0B_1070.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.w
    texldl r0, r0, s0
    mov r0.x, c4.x
    add r0.x, r0.x, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c11.w
    mul_sat r0.x, r0.y, r0.x
    mov r1, c3
    mad r0.yz, v3.xxyw, r1.xzww, c9.xxyw
    texld r2, r0.yzzw, s2
    mul r0.y, r2_abs.w, r2_abs.w
    mul r0.y, r0.y, r0.y
    mul r0.y, r0.y, r2_abs.w
    add r0.z, r2_abs.w, c4.y
    cmp r0.y, r0.z, r0.y, c4.w
    mad r0.zw, v3.xyxy, r1.xyxy, c8.xyxy
    texld r1, r0.zwzw, s1
    mul r0.z, r1_abs.w, r1_abs.w
    mul r0.z, r0.z, r0.z
    mul r0.z, r0.z, r1_abs.w
    add r0.w, r1_abs.w, c4.y
    cmp r0.z, r0.w, r0.z, c4.w
    lrp r2.w, r1.w, r0.y, r0.z
    add r0.yzw, r2.xxyz, r1.xxyz
    mad_pp oC0.w, c12.x, r0.x, r2.w
    dp3 r0.x, v1, v1
    rsq r0.x, r0.x
    mul r1.x, r0.x, v1.z
    mad r0.x, v1.z, -r0.x, c4.x
    cmp r0.x, r1.x, r0_abs.x, c4.x
    pow r1.x, r0.x, c4.z
    add r0.x, r0.x, c4.y
    mul r1.xyz, r1.x, c10
    cmp r1.xyz, r0.x, r1, c4.w
    add r0.xyz, r0.yzww, r1
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 45 instruction slots used (4 texture, 41 arithmetic)
