//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 DiffuseOverrideParameter;
//   float4 LightColorAndFalloffExponent;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 SpecularOverrideParameter;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   UniformPixelVector_0         c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   DiffuseOverrideParameter     c4       1
//   SpecularOverrideParameter    c5       1
//   UniformPixelVector_1         c8       1
//   UniformPixelVector_2         c9       1
//   UniformPixelVector_3         c10      1
//   UniformPixelScalars_2        c11      1
//   LightColorAndFalloffExponent c12      1
//   SceneColorTexture            s0       1
//   PixelTexture2D_0             s1       1
//

    ps_3_0
    def c3, 1.5, 3, 0.75, 2
    def c6, 0, 2, 1, 1.5
    def c7, -9.99999997e-007, 15, 1.20000005, 0
    dcl_texcoord v0.xy
    dcl_texcoord4_pp v1.xyz
    dcl_texcoord5_pp v2
    dcl_texcoord6 v3.xyz
    dcl_texcoord7 v4.xyw
    dcl_2d s0
    dcl_2d s1

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_151A1C1B_1070.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    dp3 r0.x, v2, v2
    add r0.y, -r0.x, c6.z
    mov_sat r0.x, r0.x
    add r0.x, -r0.x, c6.z
    pow r1.x, r0.x, c12.w
    mul r0, r0.y, v2.w
    mov r2, r0
    texkill r2
    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r2.xy, r0, c1, c1.wzzw
    mov r2.zw, c6.x
    texldl r2, r2, s0
    mov r1.zw, c6
    add r0.x, r1.z, -c2.y
    add r0.x, -r0.x, r2.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c11.z
    mul_sat r0.x, r0.y, r0.x
    mad r0.yz, v0.xxyw, r1.w, c9.xxyw
    texld r2, r0.yzzw, s1
    mul r0.y, r2_abs.w, r2_abs.w
    mul r0.y, r0.y, r0.y
    mul r0.y, r0.y, r2_abs.w
    add r0.z, r2_abs.w, c7.x
    cmp r0.y, r0.z, r0.y, c6.x
    mov r3, c3
    mad r1.yw, v0.xxzy, r3.xzzw, c10.xxzy
    texld r4, r1.ywzw, s1
    mul r0.z, r4_abs.w, r4_abs.w
    mul r0.z, r0.z, r0.z
    mul r0.z, r0.z, r4_abs.w
    add r1.y, r4_abs.w, c7.x
    add r2.xyz, r2, r4
    cmp r0.z, r1.y, r0.z, c6.x
    lrp r1.y, r0.y, r0.z, r0.y
    dp3 r0.y, v3, v3
    rsq r0.y, r0.y
    mad r0.z, v3.z, -r0.y, c6.z
    mul r4.xyz, r0.y, v3
    cmp r0.y, r4.z, r0_abs.z, c6.z
    mad r4.xyz, r4.z, c6.xxyw, -r4
    add r0.z, r0.y, c7.x
    pow r1.w, r0.y, c7.z
    cmp r0.y, r0.z, r1.w, c6.x
    add r0.y, r0.y, c11.y
    mad r0.x, r0.y, r0.x, r1.y
    add r0.y, -r4_abs.x, c6.z
    mul r5.w, r0.y, r0.x
    mad r0.xy, v0, r3, c8
    texld r3, r0, s1
    add r0.xyz, r2, r3
    add r1.yzw, r1.z, -c0.xxyz
    mul_pp r0.xyz, r0, r1.yzww
    mad_pp r0.xyz, r0, c4.w, c4
    nrm_pp r2.xyz, v1
    mov_sat_pp r1.y, r2.z
    dp3_sat_pp r1.z, r4, r2
    mul r0.xyz, r0, r1.y
    add r1.y, r1.y, c7.x
    cmp r0.xyz, r1.y, r0, c6.x
    pow_pp r2.x, r1.z, c7.y
    add r1.y, r1.z, c7.x
    mul_pp r2.xyz, r2.x, c5
    cmp_pp r1.yzw, r1.y, r2.xxyz, c6.x
    add_pp r0.xyz, r0, r1.yzww
    mul_pp r0.xyz, r0, v2.w
    mul r0.xyz, r1.x, r0
    mul r5.xyz, r0, c12
    cmp oC0, -r0.w, c6.x, r5

// approximately 80 instruction slots used (5 texture, 75 arithmetic)
