//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float3 CameraWorldPos;
//   float4 DiffuseOverrideParameter;
//   float4 LightColorAndFalloffExponent;
//   float4 MinZ_MaxZRatio;
//   float4 ObjectWorldPositionAndRadius;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_5;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//   float4 UniformPixelVector_8;
//   float4x4 ViewProjectionMatrix;
//   float4 WorldIncidentLighting[7];
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   CameraWorldPos               c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   DiffuseOverrideParameter     c4       1
//   WorldIncidentLighting        c8       7
//   ViewProjectionMatrix         c15      4
//   ObjectWorldPositionAndRadius c19      1
//   UniformPixelVector_0         c20      1
//   UniformPixelVector_1         c21      1
//   UniformPixelVector_2         c22      1
//   UniformPixelVector_5         c23      1
//   UniformPixelVector_6         c24      1
//   UniformPixelVector_7         c25      1
//   UniformPixelVector_8         c26      1
//   UniformPixelScalars_0        c27      1
//   UniformPixelScalars_1        c28      1
//   UniformPixelScalars_5        c29      1
//   LightColorAndFalloffExponent c30      1
//   AmbientColorAndSkyFactor     c31      1
//   PixelTexture2D_0             s0       1
//   PixelTexture2D_1             s1       1
//   PixelTexture2D_2             s2       1
//   PixelTexture2D_3             s3       1
//

    ps_3_0
    def c3, 2, -1, 0.5, 1
    def c5, -0.333299994, 420, 0, 10
    def c6, 0.600000024, 3, -1, 0.858085215
    def c7, -1.02332771, 1.02332771, 0.886227608, 0.400000006
    def c32, 1.20000005, -9.99999997e-007, 1, 0
    def c33, -0.858085215, 0.247708291, 0.429042608, 0
    dcl_texcoord4 v0.xyz
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
    dcl_color v3.xyz
    dcl_color1 v4
    dcl_texcoord v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

    mul r0.xyz, c16.xyww, v2.y
    mad r0.xyz, c15.xyww, v2.x, r0
    mad r0.xyz, c17.xyww, v2.z, r0
    mad r0.xyz, c18.xyww, v2.w, r0

// Unreal Engine halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-ps-halo --stereo-sampler-ps=s15 --only-autofixed CRC32_73FA029_0.txt
texldl r31, c220.z, s15
add r31.w, r0.z, -r31.y
mad r0.x, r31.w, r31.x, r0.x

    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    rcp r0.w, c28.y
    mad r0.xy, r0, r0.w, c23
    add r1.xy, r0, c3.z
    texld r2, r0, s3
    texld r1, r1, s2
    mul r0.x, r2.x, r1.x
    mov r0.w, c3.w
    mad r0.x, c29.x, -r0.x, r0.w
    mul r0.x, r0.x, c29.y
    texld r1, v5, s1
    mad r2, r1.w, r0.x, c5.x
    texkill r2
    nrm_pp r2.xyz, v4
    nrm_pp r3.xyz, v3
    mul_pp r4.xyz, r2.zxyw, r3.yzxw
    mad_pp r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r4, v4.w
    texld r5, v5, s0
    mad r5.xyz, r5, c3.x, c3.y
    mul_pp r5.xyz, r5, c21
    nrm_pp r6.xyz, r5
    dp3_pp r7.x, r4, r6
    dp3_pp r7.y, r2, r6
    dp3_pp r7.z, r3, r6
    mul r6.xyz, r7, r7.xyxw
    mad_pp r8.w, r7.z, r7.z, -r6.x
    mul r8.xz, r7, r7.y
    mul r7.xyz, r7, c7.xyxw
    mad r8.y, r6.y, c6.y, c6.z
    mul r7.w, r6.z, c6.w
    mul r6, r8, c33.xyxz
    dp4 r0.x, c10, r6
    dp4 r0.y, c9, r7
    mov r8.z, c7.z
    mad_pp r0.y, c8.x, r8.z, r0.y
    add_pp r9.x, r0.x, r0.y
    dp4 r0.x, c12, r6
    dp4 r0.y, c14, r6
    dp4 r1.w, c11, r7
    dp4 r2.w, c13, r7
    mad_pp r2.w, c8.z, r8.z, r2.w
    add_pp r9.z, r0.y, r2.w
    mad_pp r0.y, c8.y, r8.z, r1.w
    add_pp r9.y, r0.x, r0.y
    max_pp r6.xyz, r9, c5.z
    mov r7, c19
    mul r0.x, r7.w, c27.y
    rcp r0.x, r0.x
    add r8.xyz, c0, v2
    add r9, r7.zxyz, c5.yzzw
    add r10, -r8.zxyz, r9
    add r7.xyz, r8, -r9.yzww
    nrm r8.xyz, r7
    dp3 r0.y, r10.yzww, r10.yzww
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    mul r0.x, r0.x, r0.y
    pow_sat r1.w, r0_abs.x, c27.z
    add r0.x, r0_abs.x, c32.y
    mul r7.xyz, r1.w, c22
    mul r7.xyz, r7, c22.w
    cmp r7.xyz, r0.x, r7, c5.z
    mul r0.x, r7.w, c32.x
    rcp r0.x, r0.x
    mul r0.x, r0.x, r10.x
    add r0.y, r0_abs.x, c32.y
    pow_sat r1.w, r0_abs.x, c27.x
    cmp r0.x, r0.y, r1.w, c5.z
    add r0.y, -r0.x, c3.w
    mad r9.xyz, r0.x, c25, r0.y
    mul r7.xyz, r7, r0.y
    mul r4.xyz, r4, r8.y
    mad r3.xyz, r8.x, r3, r4
    mad r2.xyz, r8.z, r2, r3
    mad r2.xyz, r5, c32.zzww, r2
    nrm_pp r3.xyz, v0
    dp3_sat r0.x, r2, r3
    add r0.y, r0.x, c32.y
    pow r1.w, r0.x, c27.w
    cmp r0.x, r0.y, r1.w, c5.z
    mov_sat r0.y, r0.x
    mul r0.x, r0.x, c24.w
    mul r2.xyz, r0.x, c24
    add_sat r0.x, r0.y, c6.x
    mul r4.xyz, r1, r0.x
    mul r4.xyz, r4, r7
    mov r0.x, c28.x
    mad_pp r4.xyz, r0.x, r4, c20
    mul r7.xyz, r1, c26
    mul r7.xyz, r7, r9
    mad_pp r7.xyz, r7, c4.w, c4
    mad_pp r4.xyz, r7, r6, r4
    nrm r6.xyz, v1
    dp3 r0.x, r5, r6
    mul r6.xyz, r5, r0.x
    dp3_pp r0.x, r5, r3
    mad r5.xyz, r6, -c3.x, c3.x
    dp3_sat r0.y, r3, r5
    pow r1.w, r0.y, c27.w
    add r0.y, r0.y, c32.y
    mul r3.xyz, r1.w, c24
    cmp r3.xyz, r0.y, r3, c5.z
    max r5.xyz, r3, c5.z
    min r3.xyz, r5, c7.w
    mul r3.xyz, r2, r3
    max r5.xyz, r2, c5.z
    min r2.xyz, r5, c7.w
    mad r1.xyz, r1, r2, r3
    mul r2.xyz, r0.x, c4
    cmp r2.xyz, r0.x, r2, c5.z
    mad r1.xyz, r1, c4.w, r2
    mad_pp r1.xyz, r1, c30, r4
    mad_pp oC0.xyz, r7, c31, r1
    add r0.x, r0.w, -c2.y
    mad oC0.w, -c2.x, r0.z, r0.x

// approximately 142 instruction slots used (4 texture, 138 arithmetic)
