//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 LightColorAndFalloffExponent;
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   samplerCUBE PixelTextureCube_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 SpecularOverrideParameter;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   UniformPixelVector_0         c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   DiffuseOverrideParameter     c4       1
//   SpecularOverrideParameter    c5       1
//   UniformPixelVector_1         c8       1
//   UniformPixelVector_2         c9       1
//   UniformPixelVector_3         c10      1
//   UniformPixelVector_4         c11      1
//   UniformPixelScalars_3        c12      1
//   UniformPixelScalars_4        c13      1
//   LightColorAndFalloffExponent c14      1
//   AmbientColorAndSkyFactor     c15      1
//   SceneColorTexture            s0       1
//   PixelTexture2D_0             s1       1
//   PixelTexture2D_1             s2       1
//   PixelTextureCube_0           s3       1
//

    ps_3_0
    def c3, 0.899999976, 1.5, 2, -1
    def c6, 2.5, 3.5, -9.99999997e-007, 1.20000005
    def c7, 0, 15, 0, 0
    dcl_texcoord3 v0.xyz
    dcl_texcoord4 v1
    dcl_texcoord6 v2.xyz
    dcl_texcoord5 v3.xyw
    dcl_color v4.xyz
    dcl_color1 v5
    dcl_texcoord v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_cube s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s15

// Unreal Engine SceneColorTexture halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -i --fix-unreal-halo-sct --only-autofixed --stereo-sampler-ps=s15 CRC32_11A7C62_1142.txt
mov r30, r30
texldl r31, c220.z, s15
add r31.w, r30.w, -r31.y
mad r30.x, r31.w, r31.x, r30.x

    rcp r0.x, r30.w
    mul r0.xy, r0.x, r30
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c7.x
    texldl r0, r0, s0
    mov r1.xyw, c3
    add r0.x, -r1.w, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -r30.w
    rcp r0.y, c13.y
    mul_sat r0.x, r0.y, r0.x
    dp3 r0.y, v2, v2
    rsq r0.y, r0.y
    mad r0.z, v2.z, -r0.y, -c3.w
    mul r2.xyz, r0.y, v2
    cmp r0.y, r2.z, r0_abs.z, -c3.w
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c6.w
    cmp r0.y, r0.z, r1.z, c7.x
    add r0.z, r0.y, c6.z
    pow r1.z, r0.y, c12.z
    cmp r0.y, r0.z, r1.z, c7.x
    add_sat r0.z, r0.y, c13.x
    mul_pp oC0.w, r0.x, r0.z
    mad r0.xz, v6.xyyw, r1.xyyw, c9.xyyw
    texld r3, r0.xzzw, s1
    mad r0.xzw, r3.xyyz, c3.z, c3.w
    mul r1.xyz, r0.xzww, c12.y
    mov r3.xy, c6
    mad r3.xy, v6, r3, c10
    texld r3, r3, s2
    mad r3.xyz, r3, c3.z, c3.w
    mul r4.xyz, r3, c12.y
    mul r0.xzw, r0, r4.xyyz
    mad r1.xyz, r3, r1, -r0.xzww
    mad r0.xzw, r0.y, r1.xyyz, r0
    mul_pp r0.xzw, r0, c8.xyyz
    nrm_pp r1.xyz, r0.xzww
    dp3 r0.x, r1, r2
    mul r0.xzw, r0.x, r1.xyyz
    mad r0.xzw, r0, c3.z, -r2.xyyz
    nrm_pp r2.xyz, v5
    nrm_pp r3.xyz, v4
    mul_pp r4.xyz, r2.zxyw, r3.yzxw
    mad_pp r4.xyz, r2.yzxw, r3.zxyw, -r4
    dp3 r2.z, r2, r0.xzww
    dp3 r2.x, r3, r0.xzww
    mul r3.xyz, r4, v5.w
    dp3 r2.y, r3, r0.xzww
    texld r2, r2, s3
    mul r2.xyz, r0.y, r2
    mov r2.w, c12.w
    mad r2.xyz, r2.w, r2, c11
    add r3.xyz, -r1.w, -c0
    mul_pp r2.xyz, r2, r3
    mad_pp r2.xyz, r2, c4.w, c4
    nrm_pp r3.xyz, v0
    dp3_sat_pp r0.x, r0.xzww, r3
    dp3_sat_pp r0.y, r1, r3
    pow_pp r1.x, r0.x, c7.y
    add r0.x, r0.x, c6.z
    mul_pp r1.xyz, r1.x, c5
    cmp_pp r0.xzw, r0.x, r1.xyyz, c7.x
    add r1.x, r0.y, c6.z
    cmp_pp r0.y, r1.x, r0.y, c7.x
    mad_pp r0.xyz, r2, r0.y, r0.xzww
    mov r1.xyz, c0
    mad_pp r0.xyz, r0, c14, r1
    mad_pp r0.xyz, r2, c15, r0
    mad_pp oC0.xyz, r0, v1.w, v1

// approximately 86 instruction slots used (5 texture, 81 arithmetic)
