//shadows (exempted)
// ---- Created with 3Dmigoto v1.3.2 on Sun Feb 21 00:28:29 2021
cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[41];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : TEXCOORD7,
  float3 v2 : NORMAL0,
  out float4 o0 : SV_ClipDistance0,
  out float4 o1 : SV_Position0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[6].xyz * v1.xyz;
  r0.w = dot(r0.xyz, cb1[0].xyz);
  r1.x = cb1[0].w + r0.w;
  r0.w = dot(r0.xyz, cb1[1].xyz);
  r0.x = dot(r0.xyz, cb1[2].xyz);
  r1.z = cb1[2].w + r0.x;
  r1.y = cb1[1].w + r0.w;
  r1.w = 1;
  o0.x = dot(r1.xyzw, cb0[37].xyzw);
  o0.y = dot(r1.xyzw, cb0[38].xyzw);
  o0.z = dot(r1.xyzw, cb0[39].xyzw);
  o0.w = dot(r1.xyzw, cb0[40].xyzw);
  r0.xyzw = cb0[1].xyzw * r1.yyyy;
  r0.xyzw = r1.xxxx * cb0[0].xyzw + r0.xyzw;
  r0.xyzw = r1.zzzz * cb0[2].xyzw + r0.xyzw;
  o1.xyzw = cb0[3].xyzw + r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Sun Feb 21 00:28:29 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float
// TEXCOORD                 7   xyz         1     NONE   float   xyz
// NORMAL                   0   xyz         2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_ClipDistance          0   xyzw        0  CLIPDST   float   xyzw
// SV_Position              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[41], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_input v1.xyz
dcl_output_siv o0.xyzw, clip_distance
dcl_output_siv o1.xyzw, position
dcl_temps 2
mul r0.xyz, v1.xyzx, cb1[6].xyzx
dp3 r0.w, r0.xyzx, cb1[0].xyzx
add r1.x, r0.w, cb1[0].w
dp3 r0.w, r0.xyzx, cb1[1].xyzx
dp3 r0.x, r0.xyzx, cb1[2].xyzx
add r1.z, r0.x, cb1[2].w
add r1.y, r0.w, cb1[1].w
mov r1.w, l(1.000000)
dp4 o0.x, r1.xyzw, cb0[37].xyzw
dp4 o0.y, r1.xyzw, cb0[38].xyzw
dp4 o0.z, r1.xyzw, cb0[39].xyzw
dp4 o0.w, r1.xyzw, cb0[40].xyzw
mul r0.xyzw, r1.yyyy, cb0[1].xyzw
mad r0.xyzw, r1.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, r1.zzzz, cb0[2].xyzw, r0.xyzw
add o1.xyzw, r0.xyzw, cb0[3].xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
