//water reflection
    vs_3_0
def c247, 0, 0, 0.0625, 0
dcl_2d s0 
    dcl_fog o9
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5
    def c14, 0.5, 0, 1, 0
    dcl_position v0
    dp4 r2.y, v0, c1
    dp4 r2.w, v0, c3
    dp4 r3.x, v0, c0
mov r10.y, r2.y
mov r10.w, r2.w
mov r10.x, r3.x
texldl r24, c220.z, s0	
add r24.y, r2.w, -r24.y
mul r24.x, r24.x, r24.y
add r3.x, r3.x, r24.x
    mov r0.w, r2
    dp4 r0.z, v0, c2
mov r10.z, r0.z
    mov r0.y, r2
    mov r0.x, r3
    mul r1.xyz, r0.xyww, c14.x
    mul r1.y, r1, c10.x
mov o0, r10 //r0
    mov o9, r0.z
    mov r3.y, -r2
    mov r0.x, c8
    dp4 r2.x, v0, c4
    dp4 r2.z, v0, c6
    mad o4.xy, r1.z, c11.zwzw, r1
    mad r1, c13, r0.x, r2.xzxz
    dp4 r2.y, v0, c5
    add r0.xy, r2.w, r3
    mov o1, c14.yzyz
    mul o3, r1, c12
    mov o4.zw, r0
    mov o5.zw, r0
    add o2.xyz, r2, -c9
    mul o5.xy, r0, c14.x

// approximately 25 instruction slots used- r3- r0- r1- o4 & o3
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