//bloom (lava, portal key, moon), intro menu screen- snow
    vs_3_0
//dcl_fog o9
def c100, 0, 0, 0, 0
def c245, 0, 1, 5, 50
def c247, 0.19, 0.62, 0.0625, 1
dcl_2d s0
    dcl_color o8
dcl_texcoord o0.xy
dcl_position o10
dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    mov o8, v1
    mad o0.xy, v2, c4, c4.zwzw
    dp4 r10.w, v0, c3
    dp4 r10.z, v0, c2
    dp4 r10.y, v0, c1
    dp4 r10.x, v0, c0
mov r11, r10
mov r12, r10
mov r13, r10
texldl r24, c247.z, s0	
mad r11.x, r24.x, c247.x, r11.x
mad r12.x, r24.x, c247.y, r12.x
add r24.w, r13.w, -r24.y
mad r13.x, r24.x, r24.w, r13.x

if_eq r10.w, c245.y
mov r10, r11
endif

mov r15.x, c101.z
mov r14.x, c251.x
//if_ne r15.x, c100.y
if_eq r14.x, c245.z
	mov r10, r12
endif


if_eq r14.x, c245.w
	mov r10, r13
endif

//mov r10, c100
mov o10, r10
//mov o9, r0.z

// approximately 6 instruction slots used
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