// hud / ui- v2
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
//   float4x4 g_ViewProj;
//   float4x4 g_World;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   g_World      c0       4
//   g_ViewProj   c4       4
//

    vs_3_0
    def c8, 1, 0, 0, 0
def c100, 0, 0, 0, 0
def c247, 0.2, 0, 0.0625, 4
dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2.xy
    mad r0, v0.xyzx, c8.xxxy, c8.yyyx
    dp4 r1.x, r0, c0
    dp4 r1.y, r0, c1
    dp4 r1.z, r0, c2
    dp4 r1.w, r0, c3
    dp4 r10.x, r1, c4
    dp4 r10.y, r1, c5
    dp4 r10.z, r1, c6
    dp4 r10.w, r1, c7
texldl r24, c247.z, s0
mov r15.z, c246.z
mov r15.x, c246.x
if_eq r15.z, c100.x
mul r24.x, r24.x, -c247.x
add r10.x, r10.x, -r24.x
endif

mov r14.x, c253.x
if_eq r14.x, c247.w
//mov r10, c100
endif

if_ne r15.x, c100.x
mov r10, c100
endif

mov o0, r10
    mov_sat o1.w, v2.w
    mov o1.xyz, v2
    mov o2.xy, v1

// approximately 12 instruction slots used
 