// black bars in cutscenes, boxes around dialog choices
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 g_ViewProj;
//   float4x4 g_World;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   g_World      c0       4
//   g_ViewProj   c4       4
//

    vs_3_0
    def c8, 1, 0, 0, 0
def c100, 0, 0, 0, 0
def c247, 0.2, 0, 0.0625, 2
dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    mov_sat o1.w, v1.w
    mad r0, v0.xyzx, c8.xxxy, c8.yyyx
    dp4 r1.x, r0, c0
    dp4 r1.y, r0, c1
    dp4 r1.z, r0, c2
    dp4 r1.w, r0, c3
    dp4 r0.x, r1, c4
    dp4 r0.y, r1, c5
    dp4 r0.z, r1, c6
    dp4 r0.w, r1, c7
texldl r24, c247.z, s0
mov r14.x, c254.x
mov r15.x, c246.z
if_ne r15.x, c100.x
//if_eq r14.x, c247.w
mul r24.x, r24.x, -c247.x
add r0.x, r0.x, -r24.x
//endif
endif
    mov o0, r0
    mov o2, r0
    mov o1.xyz, v1

// approximately 13 instruction slots used
 