// smudge effect in cardboard cutout cutscene
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BufferCamera[27];
//   float4 BufferLights[37];
//   float4 BufferMaterial[9];
//   float4 BufferObject[8];
//   float4 BufferScene[4];
//   float4 BufferTexture[6];
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   BufferLights   c0       6
//   BufferCamera   c6       5
//   BufferScene    c11      4
//   BufferObject   c15      3
//   BufferMaterial c18      3
//   BufferTexture  c21      2
//

    vs_3_0
    def c23, 1, 0, 0, 0
def c244, 0.34, 0.3401, 0, 0
def c245, 0.2419, 0.2421, 2.940, 2.941
def c246, 0.19, 0.1901, 39.45, 39.46
def c247, 24.5, 2, 0.0625, 1 //24.5
dcl_2d s3
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_position o0
    dcl_texcoord o1
    dcl_color o2
    dcl_color1 o3
    mad r0, v0.xyzx, c23.xxxy, c23.yyyx
    dp4 r1.y, r0, c16
    mul r2, r1.y, c7
    dp4 r1.x, r0, c15
    dp4 r1.z, r0, c17
    mad r0, r1.x, c6, r2
    mad r0, r1.z, c8, r0
    add r10, r0, c9
mov r11, r10
texldl r24, c247.z, s3
mov r25, r24
mov r15, c219

if_eq r15.z, c23.w
	mov r19.x, c247.x
else
	mov r19.x, c23.w
endif

//smudge effect
if_gt r10.z, c246.x
if_lt r10.z, c246.y
if_eq r15.x, c23.x
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x
	//mov r10, c100
endif
endif
endif

//smudge effect
if_gt r10.z, c245.z
if_lt r10.z, c245.w
if_eq r15.x, c23.x
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x
	//mov r10, c100
endif
endif
endif

//smudge effect
if_gt r10.z, c245.x
if_lt r10.z, c245.y
if_eq r15.x, c23.x
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x
	//mov r10, c100
endif
endif
endif

//smudge effect
if_gt r10.z, c244.x
if_lt r10.z, c244.y
if_eq r15.x, c23.x
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x
	//mov r10, c100
endif
endif
endif

//picture in results screen (when you finish an episode)
if_gt r10.z, c246.z
if_lt r10.z, c246.w
if_ne r15.x, c23.x
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x
mad r10.x, r25.x, r19.x, r10.x
	//mov r10, c100
endif
endif
endif

mov o0, r10
    mov r1.w, c23.x
    dp4 r0.x, r1, c10
    add r0.x, -r0.x, -c14.x
    max r0.x, r0.x, c23.y
    mul r0.x, r0.x, c14.y
    min r0.x, r0.x, c23.x
    mul o2.x, r0.x, c12.w
    mov r0, c5
    add r0, r0, c20
    mad o3.xyz, v2, c18.x, r0
    mov o3.w, r0.w
    mul r0, c21, v1.xxyy
    add r0.xy, r0.zwzw, r0
    add o1.xy, r0, c22
    mov o1.zw, c23.y
    mov o2.yzw, c23.y

// approximately 24 instruction slots used
 