// CRC32: 85D1A846 | Matched 2 variants of 1 shaders: Legacy Shaders/Reflective/Specular
// 
//    Unity headers extracted from Reflect-Glossy.shader
//    Shader "Legacy Shaders/Reflective/Specular" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,1)
//       _Shininess ("Shininess", Range(0.01,1)) = 0.078125
//       _ReflectColor ("Reflection Color", Color) = (1,1,1,0.5)
//       _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" { }
//       _Cube ("Reflection Cubemap", CUBE) = "_Skybox" { }
//      }
//      Fallback "Legacy Shaders/Reflective/VertexLit"
//      SubShader 1/1 {
//        LOD 300
//        Tags { "RenderType"="Opaque" }
//        Pass 4/5 {
//          Name "PREPASS"
//          Tags { "LIGHTMODE"="PrePassFinal" "RenderType"="Opaque" }
//          ZWrite Off
//          GpuProgramID 260712
//          Program "vp" {
//            SubProgram "d3d9 " {
// 1:           Keywords { "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "HDR_LIGHT_PREPASS_OFF" "LIGHTMAP_OFF" }
// 2:           Keywords { "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "UNITY_HDR_ON" }
//              Bind "vertex" Vertex
//              Bind "normal" Normal
//              Bind "texcoord" TexCoord0
//              Matrix 4 [_Object2World] 3
//              Matrix 7 [_World2Object] 3
//              Matrix 0 [glstate_matrix_mvp]
//              Vector 20 [_MainTex_ST]
//              Vector 11 [_ProjectionParams]
//              Vector 12 [_ScreenParams]
//              Vector 10 [_WorldSpaceCameraPos]
//              Vector 15 [unity_SHAb]
//              Vector 14 [unity_SHAg]
//              Vector 13 [unity_SHAr]
//              Vector 18 [unity_SHBb]
//              Vector 17 [unity_SHBg]
//              Vector 16 [unity_SHBr]
//              Vector 19 [unity_SHC]
//            }
//          }
//        }
//      }
//    }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0 // Converted from vs_2_0 with DarkStarSword's shadertool.py
dcl_fog o9 // Inserted by shadertool.py for fog compatibility on upgrade from vs_2_0 to vs_3_0
    def c21, 0.5, 1, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2

dcl_texcoord o0
dcl_texcoord1 o1
dcl_texcoord2 o2
dcl_texcoord3 o3
dcl_texcoord4 o4
dcl_texcoord5 o5
dcl_position o6


def c220, 0, 1, 0.0625, 0.5
dcl_2d s0

    mad o0.xy, v2, c20, c20.zwzw
    dp4 r0.x, c4, v0
    dp4 r0.y, c5, v0
    dp4 r0.z, c6, v0
    add r1.xyz, -r0, c10
    mov o2.xyz, r0
    mul r0.xyz, v1.y, c8
    mad r0.xyz, c7, v1.x, r0
    mad r0.xyz, c9, v1.z, r0
    nrm r2.xyz, r0
    dp3 r0.x, -r1, r2
    add r0.x, r0.x, r0.x
    mad o1.xyz, r2, -r0.x, -r1
    dp4 r0.y, c1, v0
    mul r1.x, r0.y, c11.x
    mul r1.w, r1.x, c21.x
    dp4 r0.x, c0, v0
    dp4 r0.w, c3, v0

mov o6, r0 // Relocated from line 100 with shadertool.py

// Automatic vertex shader halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I /home/ian/3d-fixes/TheLongDark/ --auto-fix-vertex-halo --only-autofixed --add-fog-on-sm3-update Legacy Shaders_Reflective_Specular/vp/85D1A846.txt
texldl r31, c220.z, s0
add r31.w, r0.w, -r31.y
mad r0.x, r31.w, r31.x, r0.x

    mul r1.xz, r0.xyww, c21.x
    mad o3.xy, r1.z, c12.zwzw, r1.xwzw
    mul r1.x, r2.y, r2.y
    mad r1.x, r2.x, r2.x, -r1.x
    mul r3, r2.yzzx, r2.xyzz
    dp4 r4.x, c16, r3
    dp4 r4.y, c17, r3
    dp4 r4.z, c18, r3
    mad r1.xyz, c19, r1.x, r4
    mov r2.w, c21.y
    dp4 r3.x, c13, r2
    dp4 r3.y, c14, r2
    dp4 r3.z, c15, r2
    add o5.xyz, r1, r3
    dp4 r0.z, c2, v0

//     mov o6, r0 // Relocated to line 85 with shadertool.py
mov o6.z, r0 // Inserted by shadertool.py

mov o9, r0.z // Inserted by shadertool.py for fog compatibility on upgrade from vs_2_0 to vs_3_0
    mov o3.zw, r0
    mov o4, c21.z
