// CRC32: 0896C2F9 | Matched 2 variants of 1 shaders: Legacy Shaders/Bumped Specular
// 
//    Unity headers extracted from Normal-BumpSpec.shader
//    Shader "Legacy Shaders/Bumped Specular" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,1)
//       _Shininess ("Shininess", Range(0.03,1)) = 0.078125
//       _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" { }
//       _BumpMap ("Normalmap", 2D) = "bump" { }
//      }
//      Fallback "Legacy Shaders/Specular"
//      SubShader 1/2 {
//        LOD 400
//        Tags { "RenderType"="Opaque" }
//        Pass 4/5 {
//          Name "PREPASS"
//          Tags { "LIGHTMODE"="PrePassFinal" "RenderType"="Opaque" }
//          ZWrite Off
//          GpuProgramID 210893
//          Program "vp" {
//            SubProgram "d3d9 " {
// 1:           Keywords { "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "HDR_LIGHT_PREPASS_OFF" "LIGHTMAP_OFF" }
// 2:           Keywords { "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "UNITY_HDR_ON" }
//              Bind "vertex" Vertex
//              Bind "normal" Normal
//              Bind "texcoord" TexCoord0
//              Matrix 4 [_Object2World] 3
//              Matrix 7 [_World2Object] 3
//              Matrix 0 [glstate_matrix_mvp]
//              Vector 19 [_MainTex_ST]
//              Vector 10 [_ProjectionParams]
//              Vector 11 [_ScreenParams]
//              Vector 14 [unity_SHAb]
//              Vector 13 [unity_SHAg]
//              Vector 12 [unity_SHAr]
//              Vector 17 [unity_SHBb]
//              Vector 16 [unity_SHBg]
//              Vector 15 [unity_SHBr]
//              Vector 18 [unity_SHC]
//            }
//          }
//        }
//      }
//    }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    vs_3_0
    def c20, 0.5, 1, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xyz
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5.xyz

def c220, 0, 1, 0.0625, 0.5
dcl_2d s0

    mad o1.xy, v2, c19, c19.zwzw
    dp4 o2.x, c4, v0
    dp4 o2.y, c5, v0
    dp4 o2.z, c6, v0
    dp4 r0.y, c1, v0
    mul r1.x, r0.y, c10.x
    mul r1.w, r1.x, c20.x
    dp4 r0.x, c0, v0
    dp4 r0.w, c3, v0

mov o0, r0 // Relocated from line 89 with shadertool.py

// Automatic vertex shader halo fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I /home/ian/3d-fixes/TheLongDark/ --auto-fix-vertex-halo --only-autofixed --add-fog-on-sm3-update Legacy Shaders_Bumped Specular/vp/0896C2F9.txt
texldl r31, c220.z, s0
add r31.w, r0.w, -r31.y
mad r0.x, r31.w, r31.x, r0.x

    mul r1.xz, r0.xyww, c20.x
    mad o3.xy, r1.z, c11.zwzw, r1.xwzw
    mul r1.xyz, c8, v1.y
    mad r1.xyz, c7, v1.x, r1
    mad r1.xyz, c9, v1.z, r1
    nrm r2.xyz, r1
    mul r1.x, r2.y, r2.y
    mad r1.x, r2.x, r2.x, -r1.x
    mul r3, r2.yzzx, r2.xyzz
    dp4 r4.x, c15, r3
    dp4 r4.y, c16, r3
    dp4 r4.z, c17, r3
    mad r1.xyz, c18, r1.x, r4
    mov r2.w, c20.y
    dp4 r3.x, c12, r2
    dp4 r3.y, c13, r2
    dp4 r3.z, c14, r2
    add o5.xyz, r1, r3
    dp4 r0.z, c2, v0

//     mov o0, r0 // Relocated to line 70 with shadertool.py
mov o0.z, r0 // Inserted by shadertool.py

    mov o3.zw, r0
    mov o4, c20.z
