//crosshair
    vs_3_0
//def c100, 0, 0, 0, 0
def c247, 0.8, 0, 0.0625, 3
dcl_2d s0
    dcl_color o8
dcl_texcoord1 o1.xy
dcl_texcoord o0.xy
dcl_position o10
dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dp4 r0.w, v0, c3
    dp4 r0.z, v0, c2
    dp4 r0.x, v0, c0
    dp4 r0.y, v0, c1
    mov o8, v1
    dp4 o1.y, r0, c9
    dp4 o1.x, r0, c8
    mad o0.xy, v2, c12, c12.zwzw
    dp4 r10.w, v0, c7
    dp4 r10.z, v0, c6
    dp4 r10.y, v0, c5
    dp4 r10.x, v0, c4
mov r14.x, c251.x
texldl r24, c247.z, s0
//if_eq r14.x, c247.w
	mul r24.x, r24.x, -c247.x
	add r10.x, r10.x, -r24.x
//endif
mov o10, r10

// approximately 12 instruction slots used
 

