// water (garden)
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c7       4
//   WorldToLocal                   c11      3
//   LocalToWorldRotDeterminantFlip c14      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 1, 0
//def c100, 0, 0, 0, 0
def c247, 0, 0, 0.0625, 0
dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mad r0, v2, c5.x, c5.y
    mul o1.w, r0.w, c14.x
    mad r1.xyz, v1.yzxw, c5.x, c5.y
    mul r2.xyz, r0.zxyw, r1
    mad r1.xyz, r0.yzxw, r1.yzxw, -r2
    mul r1.xyz, r0.w, r1
    mul r2.xyz, r0.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r0.zxyw, -r2
    mul r2.xyz, r0.w, r2
    mul r3, c8, v0.y
    mad r3, c7, v0.x, r3
    mad r3, c9, v0.z, r3
    mad r3, c10, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c12
    mad r4.xyw, c11.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c13, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o4.y, r1, r4
    dp3 o4.z, r0, r4
    mul r0.yw, r0.y, c8.xxzz
    mad r0.xy, c7.xzzw, r0.x, r0.ywzw
    mad r0.xw, c9.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r1.yw, r1.y, c8.xxzz
    mad r1.xy, c7.xzzw, r1.x, r1.ywzw
    mad r0.xz, c9.zyxw, r1.z, r1.yyxw
    mov o1.y, r0.x
    mul r1.xy, r2.y, c8.xzzw
    mad r1.xy, c7.xzzw, r2.x, r1
    mad r0.xy, c9.xzzw, r2.z, r1
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mul o2, c5.zzww, v3.xyxx
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
mov r10, r0
texldl r24, c247.z, s0	
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x
    mov o3, r0
  mov o5, r10
    mov o4.w, c5.z

// approximately 41 instruction slots used
 