//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 PSRRealDCoefficients1;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_2    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   PSRRealDCoefficients1   c8       1
//   UniformPixelVector_3    c9       1
//   UniformPixelVector_4    c10      1
//   UniformPixelVector_5    c11      1
//   UniformPixelScalars_1   c12      1
//   UniformPixelScalars_2   c13      1
//   UniformPixelScalars_4   c14      1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//   PixelTexture2D_1        s3       1
//

    ps_3_0
    def c4, 0.75, 0.0625, 0, 9.98999977
    def c5, 0.693147182, 1, -1, 0.00200000009
    def c6, 0, 200, 40, -0.100000001
    def c7, 0.00392156886, 4, -255, 255
def c50, 0.5, 0, 0, 0
dcl vPos.xy
    dcl_texcoord v0.xy
    dcl_texcoord5 v1
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    add r0.xy, c10, v0
    texld r0, r0, s3
    mov r1.x, c4.x
    mad r0.yz, v0.xxyw, r1.x, c11.xxyw
    texld r1, r0.yzzw, s3
    mul r0.x, r0.x, r1.x
    mul r0.x, r0.x, c14.w
    abs r0.y, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4.yzzw, s1
      add r0.z, -r1.y, v1.w
      mad r1.x, r1.x, r0.z, v1.x
      mov r1.yz, v1.xyww
    else
      mov r1.xyz, c4.z
    endif
    add r0.z, c4.w, v1.z
    add r0.w, r0.z, c8.x
    log r0.w, r0.w
    mul r0.w, r0.w, c8.y
    mov r2.z, c8.z
    mad r1.w, r0.w, c5.x, r2.z
    mul r1.w, r1.w, c8.x
    mad r0.w, r0.w, -c5.x, c5.y
    add r0.w, r0.w, -c8.z
    rcp r0.w, r0.w
    mul r0.w, r0.w, r1.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, r0.w
    rcp r0.z, r0.z
    add r0.z, r0.z, c5.z
    dp2add r2.x, c8.w, r0.z, v1.x
    mov r2.yz, v1.xyww
    cmp r0.yzw, -r0.y, r2.xxyz, r1.xxyz
    rcp r0.w, r0.w
    mul r0.yz, r0.w, r0
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    mov r1.zw, c4.z
mov r11.xy, vPos.xy
rcp r11.z, c210.x
rcp r11.w, c210.y
mul r11.xy, r11.xy, r11.zw
mul r11.zw, r11.zw, c50.xx
add r12.xy, r11.xy, r11.zw
  texldl r1, r12, s0
    mov r0.y, c5.y
    add r0.y, r0.y, -c2.y
    add r0.z, -r0.y, r1.w
    rcp r0.z, r0.z
    mad r0.z, -c2.x, r0.z, -v1.w
    mul_sat r0.z, r0.z, c5.w
    mul r0.x, r0.z, r0.x
    mul r0.x, r0.x, c12.y
    mov r1.xyz, c6
    mad r0.zw, v0.xyxy, r1.xyxy, c0.xyxy
    texld r2, r0.zwzw, s2
    mad r0.z, v0.y, -r2.x, c12.z
    cmp r0.z, r0.z, c4.z, r0.x
    mad r1.xy, v0, r1.xzzw, c9
    texld r1, r1, s2
    mad r0.w, v0.y, -r1.x, c13.w
    cmp r0.x, r0.w, c4.z, r0.x
    add r0.x, r0.x, r0.z
    mad r1, r0.x, r0.x, c6.w
    texkill r1
    rcp r0.z, v1.w
    mul r0.zw, r0.z, v1.xyxy
    mad r0.zw, r0, c1.xyxy, c1.xywz
    mul r1.x, r0.x, c7.x
    mov r1.y, -c4.z
    add r1.xy, r0.zwzw, r1
    mov r1.zw, c4.z
    texldl r1, r1, s0
    add r0.y, -r0.y, r1.w
    rcp r0.y, r0.y
    mad r0.y, -c2.x, -r0.y, v1.w
    cmp r0.z, r0.y, c4.z, r0.x
    mov r0.w, c4.z
    mul r0.xy, r0.zwzw, c7.y
    max r1.xy, r0, c7.z
    min r0.xy, r1, c7.w
    mul r0.xy, r0, c7.x
    max oC0.xy, r0, c4.z
    min r1.xy, r0, c4.z
    mov oC0.zw, -r1.xyxy

// approximately 84 instruction slots used (9 texture, 75 arithmetic)
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