// shadows- house
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 PSRRealDCoefficients1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float3 ShadowBufferSizeAndSoftTransitionScale;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 ShadowTexelSize;
//
//
// Registers:
//
//   Name                                   Reg   Size
//   -------------------------------------- ----- ----
//   ShadowModulateColor                    c0       1
//   ScreenPositionScaleBias                c1       1
//   MinZ_MaxZRatio                         c2       1
//   NvStereoEnabled                        c3       1
//   PSRRealDCoefficients1                  c8       1
//   ScreenToWorld                          c9       4
//   ScreenToShadowMatrix                   c13      4
//   LightPosition                          c17      1
//   FalloffParameters                      c18      1
//   ShadowBufferSizeAndSoftTransitionScale c19      1
//   ShadowTexelSize                        c20      1
//   SceneColorTexture                      s0       1
//   NvStereoFixTexture                     s1       1
//   ShadowDepthTexture                     s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 9.98999977, 0.693147182
    def c5, 0.25, 0, 0, 0
    def c6, 0.693147182, 1, -1, 0
    def c7, 0.5, 1.5, -0.999000013, 2.5
def c220, 1, 0.64, 0.0625, 0.5	
dcl_2d s14
    dcl_texcoord v0
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
mov r16.xyw, v0
texldl r31, c220.z, s14
add r31.w, r16.w, -r31.y
mad r16.x, r31.w, r31.x, r16.x
    add r0.y, c4.z, v0.z
    add r0.z, r0.y, c8.x
    log r0.z, r0.z
    mul r0.z, r0.z, c8.y
    mov r0.w, c4.w
    mad r0.w, r0.z, r0.w, c8.z
    mul r0.w, r0.w, c8.x
    mad r0.z, r0.z, -c6.x, c6.y
    add r0.z, r0.z, -c8.z
    rcp r0.z, r0.z
    mul r0.z, r0.z, r0.w
    rcp r0.y, r0.y
    mul r0.y, r0.y, r0.z
    rcp r0.y, r0.y
    add r0.y, r0.y, c6.z
  dp2add r2.x, c8.w, r0.y, r16.x
  mov r2.yz, r16.xyww
    cmp r0.xyz, -r0.x, r2, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r0.yz, c6
    add r0.x, r0.y, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.w, v0.w
  mul r1.xy, r0.w, r16
    mul r1.xy, r0.x, r1
    mul r2, r1.y, c14
add r31.w, r0.x, -r31.y
mad r1.x, r31.w, -r31.x, r1.x
    mad r2, c13, r1.x, r2
    mad r2, c15, r0.x, r2
    add r2, r2, c16
    rcp r0.w, r2.w
    mul r1.zw, r0.w, r2.xyxy
    mul r2.xy, r1.zwzw, c19
    frc r2.xy, r2
    mad r1.zw, r1, c19.xyxy, r0.z
    add r1.zw, -r2.xyxy, r1
    add r3, r1.zwzw, c7.xxxy
    mul r3, r3, c20.xyxy
    mul r4, r3.xyxx, c6.yyww
    texldl r4, r4, s2
    max r0.w, c7.z, -r2.z
    add r2.z, r0.w, r4.x
    mad_sat r4.x, r2.z, c19.z, r0.y
    mul r3, r3.zwxx, c6.yyww
    texldl r3, r3, s2
    add r2.z, r0.w, r3.x
    mad_sat r4.y, r2.z, c19.z, r0.y
    add r3, r1.zwzw, c7.xwyx
    mul r3, r3, c20.xyxy
    mul r5, r3.xyxx, c6.yyww
    texldl r5, r5, s2
    add r2.z, r0.w, r5.x
    mad_sat r4.z, r2.z, c19.z, r0.y
    mul r3, r3.zwxx, c6.yyww
    texldl r3, r3, s2
    add r2.z, r0.w, r3.x
    mad_sat r3.x, r2.z, c19.z, r0.y
    add r5, r1.zwzw, c7.yyyw
    mul r5, r5, c20.xyxy
    mul r6, r5.xyxx, c6.yyww
    texldl r6, r6, s2
    add r2.z, r0.w, r6.x
    mad_sat r3.y, r2.z, c19.z, r0.y
    mul r5, r5.zwxx, c6.yyww
    texldl r5, r5, s2
    add r2.z, r0.w, r5.x
    mad_sat r3.z, r2.z, c19.z, r0.y
    add r5, r1.zwzw, c7.wxwy
    mul r5, r5, c20.xyxy
    mul r6, r5.xyxx, c6.yyww
    texldl r6, r6, s2
    add r2.z, r0.w, r6.x
    mad_sat r6.x, r2.z, c19.z, r0.y
    mul r5, r5.zwxx, c6.yyww
    texldl r5, r5, s2
    add r2.z, r0.w, r5.x
    mad_sat r6.y, r2.z, c19.z, r0.y
    add r1.zw, r1, c7.w
    mul r5.xy, r1.zwzw, c20
    mov r5.zw, c4.y
    texldl r5, r5, s2
    add r0.w, r0.w, r5.x
    mad_sat r6.z, r0.w, c19.z, r0.y
    lrp r5, r2.x, r3.xyyz, r4.xyyz
    lrp r0.yw, r2.y, r5, r5.xxzz
    lrp r4, r2.x, r6.xyyz, r3.xyyz
    lrp r1.zw, r2.y, r4.xyyw, r4.xyxz
    add r0.y, r0.w, r0.y
    add r0.y, r1.z, r0.y
    add r0.y, r1.w, r0.y
    mul_sat_pp r0.y, r0.y, c5.x
    mul r1.yzw, r1.y, c10.xxyz
    mad r1.xyz, c9, r1.x, r1.yzww
    mad r1.xyz, c11, r0.x, r1
    add r1.xyz, r1, c12
    add r1.xyz, -r1, c17
    mul r1.xyz, r1, c17.w
    dp3 r0.x, r1, r1
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c18.y, c18.z
    max r1.x, r0.x, c4.y
    mad r0.x, r1.x, -r1.x, c6.y
    max r1.x, r0.x, c4.y
    pow_pp r0.x, r1.x, c18.x
    add r1, r0.z, c0
    mad r1, r0.x, r1, c6.y
    mul r0.x, r0.y, r0.y
    add r2, -r1, c6.y
    mad oC0, r0.x, r2, r1

// approximately 139 instruction slots used (21 texture, 118 arithmetic)
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