// lights in tunnel
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float2 LightFunctionParameters;
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 PSRRealDCoefficients1;
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToLight;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   PSRRealDCoefficients1   c8       1
//   ScreenToLight           c9       4
//   LightFunctionParameters c13      1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 9.98999977, 0.693147182
    def c5, 0.693147182, 1, -1, 0.333000004
def c220, 1, 0.64, 0.0625, 0.5	
dcl_2d s14
    dcl_texcoord v0
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
mov r16.xyw, v0
texldl r31, c220.z, s14
add r31.w, r16.w, -r31.y
mad r16.x, r31.w, r31.x, r16.x
    add r0.y, c4.z, v0.z
    add r0.z, r0.y, c8.x
    log r0.z, r0.z
    mul r0.z, r0.z, c8.y
    mov r0.w, c4.w
    mad r0.w, r0.z, r0.w, c8.z
    mul r0.w, r0.w, c8.x
    mad r0.z, r0.z, -c5.x, c5.y
    add r0.z, r0.z, -c8.z
    rcp r0.z, r0.z
    mul r0.z, r0.z, r0.w
    rcp r0.y, r0.y
    mul r0.y, r0.y, r0.z
    rcp r0.y, r0.y
    add r0.y, r0.y, c5.z
  dp2add r2.x, c8.w, r0.y, r16.x
  mov r2.yz, r16.xyww
    cmp r0.xyz, -r0.x, r2, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r0.y, c5.y
    add r0.x, r0.y, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.z, v0.w
  mul r0.zw, r0.z, r16.xyxy
    mul r0.zw, r0.x, r0
    mul r1.xyz, r0.w, c10.xyww
add r31.w, r0.x, -r31.y
mad r0.z, r31.w, -r31.x, r0.z
    mad r1.xyz, c9.xyww, r0.z, r1
    mad r0.xzw, c11.xyyw, r0.x, r1.xyyz
    add r0.xzw, r0, c12.xyyw
    rcp r0.w, r0.w
    mul r0.xz, r0.w, r0
    texld r1, r0.xzzw, s2
    add_pp r0.xzw, r1.xyyz, c0.xyyz
    dp3 r1.x, r0.xzww, c5.w
    lrp_pp r2.xyz, c13.x, r1.x, r0.xzww
    add r0.xzw, r2.xyyz, c5.z
    mad_pp r0.xyz, c13.y, r0.xzww, r0.y
    rsq_pp r0.x, r0.x
    rsq_pp r0.y, r0.y
    rsq_pp r0.z, r0.z
    rcp_pp oC0.x, r0.x
    rcp_pp oC0.y, r0.y
    rcp_pp oC0.z, r0.z
    mov_pp oC0.w, c5.y

// approximately 63 instruction slots used (4 texture, 59 arithmetic)
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