//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldViewProj c62      4
//

    vs_3_0
	def c200, 0, 1, 0.0625, 0.600000024
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_color o2
    dcl_position o3
    mov o0.xy, v1
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.z, v0, c64
    dp4 r0.w, v0, c65
    mov o3, r0
	texldl r12, c200.z, s0
    add r12.y, r0.w, -r12.y
    mul r12.x, r12.x, r12.y
    add r0.x, r0.x, r12.x
	mov o1, r0
    mov o2, v2

// approximately 8 instruction slots used
 