//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 gWorld;
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorld         c54      3
//   gWorldViewProj c62      4
//

    vs_3_0
	def c200, 0, 1, 0.0625, 0.600000024
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_color o3
    dcl_position o4
    dp4 o0.x, v0, c54
    dp4 o0.y, v0, c55
    dp4 o0.z, v0, c56
    mov o1.xy, v1
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.z, v0, c64
    dp4 r0.w, v0, c65
    mov o4, r0
	texldl r12, c200.z, s0
    add r12.y, r0.w, -r12.y
    mul r12.x, r12.x, r12.y
    add r0.x, r0.x, r12.x
	mov o2, r0
    mov o3, v2

// approximately 11 instruction slots used
 