//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 gWorldView;
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldView     c58      3
//   gWorldViewProj c62      4
//

    vs_3_0
	def c200, 0.0, 1.0, 0.0625, 0.6
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_texcoord1 v3
	dcl_2d s0
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_color o4
    dcl_position o5
    dp4 o3.z, v0, c60
    mov o0.xyz, v2
    mov o1.xy, v3
    dp4 r0.z, v0, c64
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.w, v0, c65
    mov o2, r0
    mov o5, r0
	
	texldl r12, c200.z, s0
	add r12.y, r0.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r0.x, r0.x, r12.x
	
	
    mov o3.xyw, r0
    mov o4, v1

// approximately 11 instruction slots used
 