//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 gWorld;
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorld         c54      3
//   gWorldViewProj c62      4
//

    vs_3_0
	def c200, 0.2, 90.0, 0.0625, 0.5
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_texcoord2 v3
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1.xyz
    dcl_color o2
    dcl_texcoord2 o3.xy
    dcl_position o4
	dcl_texcoord3 o5
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.z, v0, c64
    dp4 r0.w, v0, c65
	
	mov o4, r0
	
    dp4 o1.x, v0, c54
    dp4 o1.y, v0, c55
    dp4 o1.z, v0, c56
    mov o0.xy, v3
    mov o2, v2
    mov o3.xy, v1
	
	//add r1.x, r0.x, r0.w
    //add r1.y, r0.w, -r0.y
	//mov r11.xy, 252.wz
    //mad r1.xy, r0.ww, r11.xy, r1.xy
    //mul r0.xy, r1.xy, c200.ww
	texldl r12, c200.z, s0
	add r12.y, r0.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r0.x, r0.x, r12.x
	mov o5, r0

// approximately 10 instruction slots used
 