//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 gTime;
//   float4x4 gWorld;
//   float4x4 gWorldView;
//   float4x4 gWorldViewProj;
//   float pWaterTiling;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   pWaterTiling   c0       1
//   gTime          c51      1
//   gWorld         c54      3
//   gWorldView     c58      3
//   gWorldViewProj c62      4
//
//
// Default values:
//
//   pWaterTiling
//     c0   = { 1, 0, 0, 0 };
//

    vs_3_0
    def c1, 0.00100000005, 0.0299999993, 0.00300000003, 0
	def c200, 0.0, 1.0, 0.0625, 0.6
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_color v3
	dcl_2d s0
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1
    dcl_texcoord3 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4.xyz
    dcl_texcoord6 o5.xyz
    dcl_color o6
    dcl_texcoord7 o7
    dcl_texcoord8 o8.xyz
    dcl_position o9
    dp4 o0.z, v0, c56
    dp3 o3.x, v2, c54
    dp3 o3.y, v2, c55
    dp3 o3.z, v2, c56
    mov r0.xyz, v2
    mul r1.xyz, r0.zxyw, v1.yzxw
    mad r0.xyz, r0.yzxw, v1.zxyw, -r1
    mul r0.xyz, r0, v2.w
    dp3 o4.x, r0, c54
    dp3 o4.y, r0, c55
    dp3 o4.z, r0, c56
    mov r0.xy, c1
    mul r0.xy, r0, c51.x
    dp4 r1.x, v0, c54
    dp4 r1.y, v0, c55
    mul r0.zw, r1.xyxy, c0.x
    mov o0.xy, r1
    mad o2.xy, r0.zwzw, c1.z, r0
    dp4 o7.z, v0, c60
    dp4 r0.z, v0, c64
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.w, v0, c65
    mov o1, r0
    mov o9, r0
	
	texldl r12, c200.z, s0
	add r12.y, r0.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r0.x, r0.x, r12.x
	
    mov o7.xyw, r0
    dp3 r0.x, v1, c54
    dp3 r0.y, v1, c55
    dp3 r0.z, v1, c56
    mov o5.xyz, r0
    mov o8.xyz, r0
    mov o6, v3

// approximately 32 instruction slots used
 