// snow flakes
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 gWorldView;
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldView     c58      3
//   gWorldViewProj c62      4
//

    vs_3_0
//def c100, 0, 0, 0, 0
def c247, 0, 0, 0.0625, 0
dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_color o2
    dcl_texcoord2 o3.xyz
    dcl_position o4
    dp4 o1.z, v0, c60
    dp4 r0.z, v0, c64
    dp4 r0.x, v0, c62
    dp4 r0.y, v0, c63
    dp4 r0.w, v0, c65
mov r10, r0
texldl r24, c247.z, s0	
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x
    mov o0, r10
    mov o4, r10
    mov o1.xyw, r0
    mov o2, v1
    mov o3.xyz, v2

// approximately 10 instruction slots used
 