//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D DepthBuffer;
//   sampler2D NormalsBuffer;
//   float4 ScreenDimensions;
//   float3 gCameraPos;
//   float4x4 gInvViewProj;
//   float4 gLightAtten[4];
//   float4 gLightColor[4];
//   float4 gLightColor2[4];
//   float4 gTime;
//   float4 gTubeLightEnd;
//   float4 gTubeLightStart;
//   float4 gViewport;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   ScreenDimensions c0       1
//   gViewport        c50      1
//   gTime            c51      1
//   gCameraPos       c52      1
//   gInvViewProj     c70      4
//   gTubeLightStart  c104     1
//   gTubeLightEnd    c105     1
//   gLightColor      c107     1
//   gLightColor2     c111     1
//   gLightAtten      c115     1
//   NormalsBuffer    s0       1
//   DepthBuffer      s1       1
//

    ps_3_0
    def c1, 0.5, 2, -1, 1
    def c2, 255, 0, 1, 0
	def c201, 1.0, 0.006, 0.0625, 0.0
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
	dcl_2d s13
    rcp_pp r0.x, c50.z
    rcp_pp r0.y, c50.w
    add r0.zw, c1.x, vPos.xyxy
    mul r1.xy, r0.zwzw, c0.zwzw
    mov r1.zw, c0
    mad r0.zw, r0, r1, c51.xyyz
    texld r2, r0.zwzw, s1
    mad r0.xy, r1, r0, c50
    texld_pp r1, r1, s0
    add r0.y, -r0.y, c1.w
    mad r0.x, r0.x, c1.y, c1.z
    mad r0.y, r0.y, c1.y, c1.z
    mul r3, r0.y, c71
    mad r0, c70, r0.x, r3
    mad r0, c72, r2.x, r0
    add r0, r0, c73
	
	texldl r12, c201.z, s13	
	if_ne r12.x, c201.w
		rcp r0.w, r0.w
		mul r13.xyz, r0, r0.w 
		mov r13.w, c201.x
		dp4 r10.z, r13, c68
		dp4 r10.x, r13, c66
		dp4 r10.y, r13, c67
		dp4 r10.w, r13, c69
	
		add r12.y, r10.w, -r12.y
		mul r12.x, r12.x, r12.y
		add r10.x, r10.x, -r12.x
			
		mul r4, r10.y, c71
		mad r0, c70, r10.x, r4
		mad r0, c72, r10.z, r0
		mad r0, c73, r10.w, r0

		
	endif
	
    rcp r0.w, r0.w
    mad r2.xyz, r0, r0.w, -c104
    mov r3.xyz, c104
    add_pp r3.xyz, -r3, c105
    dp3 r2.x, r2, r3
    dp3 r2.y, r3, r3
    rcp r2.y, r2.y
    mul_sat r2.x, r2.y, r2.x
    mad_pp r2.xyz, r2.x, r3, c104
    mad r2.xyz, r0, -r0.w, r2
    mad r0.xyz, r0, -r0.w, c52
    dp3 r0.w, r2, r2
    add r2.w, r0.w, -c115.x
    rsq r0.w, r0.w
    mul_pp r2.xyz, r0.w, r2
    mul_sat r0.w, r2.w, c115.y
    add r0.w, -r0.w, c1.w
    pow_pp r2.w, r0.w, c115.z
    mov r3.xyz, c111
    add r3.xyz, -r3, c107
    mad_pp r3.xyz, r2.w, r3, c111
    mul_pp r3.xyz, r2.w, r3
    mad_pp r1.xyz, r1, c1.y, c1.z
    mul_pp r0.w, r1.w, c2.x
    nrm_pp r4.xyz, r1
    dp3_pp r1.x, r4, r2
    cmp_pp r1.y, -r1.x, c2.y, c2.z
    mul_pp r1.x, r1.x, r1.y
    mul_pp oC0.xyz, r3, r1.x
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    mad_pp r0.xyz, r0, r1.x, r2
    nrm_pp r2.xyz, r0
    dp3_pp r0.x, r4, r2
    pow_pp r1.x, r0.x, r0.w
    cmp_pp r0.x, -r0.x, c2.y, r1.y
    mul_pp r0.x, r1.x, r0.x
    mul_pp oC1.xyz, r3, r0.x
    mov_pp oC0.w, c1.w
    mov_pp oC1.w, c1.w

// approximately 64 instruction slots used (2 texture, 62 arithmetic)
 