// blur filter, health bar container, ship & building lights
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 $ConstantColor;
//   float4 $MappingOffset;
//   float4 $MappingScale;
//   float4x4 $ModelViewProjMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   $ConstantColor       c192     1
//   $MappingScale        c195     1
//   $MappingOffset       c196     1
//   $ModelViewProjMatrix c197     4
//

    vs_3_0
def c100, 0, 0, 0, 0
def c245, 3, 500, 40, 0
def c247, 0.55, 2, 0.0625, 1
dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    mul r0, c198, v0.y
    mad r0, c197, v0.x, r0
    mad r0, c199, v0.z, r0
    add r10, r0, c200
texldl r24, c247.z, s0
mov r25, r24
mov r14.x, c254.x
if_gt r14.x, c247.z //index 1 & 2
if_lt r14.x, c245.x
	add r24.y, r10.w, -r24.y
	mul r24.x, r24.x, r24.y
	if_eq r14.x, c247.y
		mul r24.x, r24.x, c247.x
	endif
	add r10.x, r10.x, -r24.x
endif
endif

if_eq r14.x, c245.z //index 40
	add r24.y, r10.w, -r24.y
	mul r24.x, r24.x, r24.y
	if_lt r10.y, c245.y
		mul r24.x, r24.x, c247.x	
	endif
	add r10.x, r10.x, -r24.x
endif
//mov r10, c100
mov o0, r10
    mov r0, c195
    mad o1, v1.xyxy, r0, c196
    mov o2, c192

// approximately 7 instruction slots used
 