// health bars
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 $ModelViewProjMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   $ModelViewProjMatrix c0       4
//

    vs_3_0
//def c100, 0, 0, 0, 0
def c247, 0.55, 0, 0.0625, 0
dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_color v3
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    mul r0, c1, v0.y
    mad r0, c0, v0.x, r0
    mad r0, c2, v0.z, r0
    add r10, r0, c3
texldl r24, c247.z, s0
mov r25, r24
add r24.y, r10.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, c247.x
add r10.x, r10.x, -r24.x
mov o0, r10
    mov o1.xy, v1
    mov o2, v3
    mov o3, v2

// approximately 7 instruction slots used
 