// unit & tower outlines
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 $ConstantColor;
//   float4x4 $ModelViewProjMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   $ConstantColor       c192     1
//   $ModelViewProjMatrix c197     4
//

    vs_3_0
def c111, 0, 0, 0, 0
def c254, 0, 1, 0, 9
    dcl_position v0
    dcl_position o0
    dcl_texcoord1 o1
    mul r0, c198, v0.y
    mad r0, c197, v0.x, r0
    mad r0, c199, v0.z, r0
    add r10, r0, c200
mov r14.x, c233.x
mov r16.x, c212.x

//if_eq r14.x, c254.w
if_eq r16.x, c254.y
mov r10, c111
endif
mov o0, r10
    mov o1, c192

// approximately 5 instruction slots used
 