// circle health bars
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 $ConstantColor;
//   float4 $DiffuseColor;
//   float4 $MappingTransform;
//   float4x4 $ModelViewProjMatrix;
//   float4 $VertexDenormalizationBox[2];
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   $ConstantColor            c192     1
//   $MappingTransform         c195     1
//   $ModelViewProjMatrix      c196     4
//   $VertexDenormalizationBox c220     2
//   $DiffuseColor             c250     1
//

    vs_3_0
    def c0, 0, 0, 0, 0
def c111, 0, 0, 0, 0
def c252, 0, 599, 0, 0
def c253, 0, 500, 0, 60
def c254, 0.25, 600, 0.0625, 4
dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3.xy
    mov r0.xyz, c221
    mad r0.xyz, v0, r0, c220
    mul r1, r0.y, c197
    mad r1, c196, r0.x, r1
    mad r0, c198, r0.z, r1
    add r10, r0, c199
mov r14.x, c238.x
mov r15.x, c246.x
texldl r24, c254.z, s0
mov r25, r24
add r24.y, r10.w, -r24.y
mad r10.x, r24.x, -r24.y, r10.x

if_eq r14.x, c253.w //index 60- healthbars
if_eq r15.x, c111.x //if equal 0
mov r25.y, c253.y
else
mov r25.y, c252.y
endif
endif

if_ne r14.x, c253.w
mov r25.y, c254.y
endif

add r25.y, r10.w, -r25.y
mad r10.x, r25.x, r25.y, r10.x
mov o0, r10
    mad r0.xy, v1, c195, c195.zwzw
    add o3.x, -r0.y, c192.w
    mov o1.xy, r0
    mov o2.xyz, c192
    mov o2.w, c250.w
    mov o3.y, c0.x

// approximately 12 instruction slots used
 