// buildings in route selection screen- for PresIndex
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 $CloudTextureProjection[2];
//   float4 $ConstantColor;
//   float4 $DepthScaling;
//   float4 $DiffuseColor;
//   float4x4 $InvTModelMatrix;
//   float4 $MappingTransform;
//   float4x4 $ModelMatrix;
//   float4x4 $ModelViewProjMatrix;
//   float4 $VertexDenormalizationBox[2];
//   float4 GlobalFogParams;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   $InvTModelMatrix          c192     3
//   $MappingTransform         c195     1
//   $ConstantColor            c196     1
//   $DepthScaling             c198     1
//   $ModelViewProjMatrix      c201     4
//   $ModelMatrix              c205     4
//   $VertexDenormalizationBox c220     2
//   $CloudTextureProjection   c240     2
//   GlobalFogParams           c249     1
//   $DiffuseColor             c250     1
//

    vs_3_0
    def c0, 1, 0, 0, 0
def c111, 0, 0, 0, 0
def c254, 0, 0, 0, 8
    dcl_position v0
    dcl_normal v1
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    mov r0.xyz, c221
    mad r0.xyz, v0, r0, c220
    mul r1, r0.y, c202
    mad r1, c201, r0.x, r1
    mad r1, c203, r0.z, r1
    add r10, r1, c204
mov r14.x, c234.x
if_ne r14.x, c111.x
//mov r10, c111
endif
mov o0, r10
    mul r1.xyz, r0.y, c206
    mad r0.xyw, c205.xyzz, r0.x, r1.xyzz
    mad r0.xyz, c207, r0.z, r0.xyww
    add r0.xyz, r0, c208
    mad o2.xy, r0.xzzw, c195, c195.zwzw
    mov r1, c196
    mul o3, r1, c250
    mul r1.xyz, c198.w, v1
    mul r2.xyz, r1.y, c193
    mad r1.xyw, c192.xyzz, r1.x, r2.xyzz
    mad o1.xyz, c194, r1.z, r1.xyww
    mov r0.w, c0.x
    dp4 o2.z, c240, r0
    dp4 o2.w, c241, r0
    mad o1.w, r0.y, c249.x, c249.y

// approximately 21 instruction slots used
 