cbuffer cb3 : register(b3)
{
  float4 cb3[19];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}


Texture2D<float4> StereoParams : register(t125);
Texture1D<float4> IniParams : register(t120);

void main( 
  float4 v0 : POSITION0,
  float4 v1 : TANGENT0,
  float3 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float3 o6 : TEXCOORD5)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw; //---------------
float4 stereo = StereoParams.Load(0);
r0.x += stereo.x*(r0.w - stereo.y);
  o1.xy = v3.xy * cb0[11].xy + cb0[11].zw;
  o1.zw = v3.xy * cb0[12].xy + cb0[12].zw;
  r1.xyz = cb3[13].xyz * v0.yyy;
  r1.xyz = cb3[12].xyz * v0.xxx + r1.xyz;
  r1.xyz = cb3[14].xyz * v0.zzz + r1.xyz;
  r1.xyz = cb3[15].xyz * v0.www + r1.xyz;
  o2.xyz = r1.xyz;
  r1.xyz = cb1[4].xyz + -r1.xyz;
  r2.xyz = cb3[13].xyz * v1.yyy;
  r2.xyz = cb3[12].xyz * v1.xxx + r2.xyz;
  r2.xyz = cb3[14].xyz * v1.zzz + r2.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  o3.x = dot(r1.xyz, r2.xyz);
  r3.x = cb3[16].x * v2.x;
  r3.y = cb3[17].x * v2.x;
  r3.z = cb3[18].x * v2.x;
  r4.x = cb3[16].y * v2.y;
  r4.y = cb3[17].y * v2.y;
  r4.z = cb3[18].y * v2.y;
  r3.xyz = r4.xyz + r3.xyz;
  r4.x = cb3[16].z * v2.z;
  r4.y = cb3[17].z * v2.z;
  r4.z = cb3[18].z * v2.z;
  r3.xyz = r4.xyz + r3.xyz;
  r1.w = dot(r3.xyz, r3.xyz);
  r1.w = rsqrt(r1.w);
  r3.xyz = r3.xyz * r1.www;
  r4.xyz = r3.zxy * r2.yzx;
  r2.xyz = r3.yzx * r2.zxy + -r4.xyz;
  r2.xyz = v1.www * r2.xyz;
  o3.y = dot(r1.xyz, r2.xyz);
  o3.z = dot(r1.xyz, r3.xyz);
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o4.zw = r0.zw;
  o4.xy = r1.xw + r1.zz;
  o5.xyzw = float4(0,0,0,0);
  r0.x = r3.y * r3.y;
  r0.x = r3.x * r3.x + -r0.x;
  r1.xyzw = r3.xyzz * r3.yzzx;
  r2.x = dot(cb2[41].xyzw, r1.xyzw);
  r2.y = dot(cb2[42].xyzw, r1.xyzw);
  r2.z = dot(cb2[43].xyzw, r1.xyzw);
  r0.xyz = cb2[44].xyz * r0.xxx + r2.xyz;
  r3.w = 1;
  r1.x = dot(cb2[38].xyzw, r3.xyzw);
  r1.y = dot(cb2[39].xyzw, r3.xyzw);
  r1.z = dot(cb2[40].xyzw, r3.xyzw);
  o6.xyz = r1.xyz + r0.xyz;
  return;
}