//text underlines
// ---- Created with 3Dmigoto v1.2.39 on Tue Jun 14 09:40:06 2016

cbuffer _Globals : register(b0)
{
  float4x4 ScreenToWorldMatrix : packoffset(c0);
  bool bDecompressSceneColor : packoffset(c4);
  float4x4 vfmuniforms[24] : packoffset(c5);
  float4 vfuniforms[48] : packoffset(c101);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : COLOR1,
  float4 v1 : POSITION0,
  out float4 o0 : COLOR1,
  out float2 o1 : TEXCOORD0,
  out float4 o2 : SV_Position0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xyzw = v0.xyzw;
  r0.xyz = v0.zzz * float3(255.009995,510.019989,510.019989) + float3(0.100000001,0.100000001,1.10000002);
  r0.xyz = (uint3)r0.xyz;
  o1.x = dot(v1.xyzw, vfuniforms[r0.y].xyzw);
  o1.y = dot(v1.xyzw, vfuniforms[r0.z].xyzw);
  r0.x = (uint)r0.x << 2;
  o2.x = dot(v1.xyzw, vfmuniforms[r0.x/4]._m00_m10_m20_m30);
  o2.y = dot(v1.xyzw, vfmuniforms[r0.x/4]._m01_m11_m21_m31);
  o2.z = dot(v1.xyzw, vfmuniforms[r0.x/4]._m02_m12_m22_m32);
  o2.w = dot(v1.xyzw, vfmuniforms[r0.x/4]._m03_m13_m23_m33);

float4 r10 = o2;

float4 stereo = StereoParams.Load(0);
r10.x -= stereo.x*(o2.w - stereo.y);

  if(stereo.y > 85){
o2.x -= stereo.x * 25000;}

  if(stereo.y <= 85 && stereo.y > 55){
o2.x -= stereo.x * 18000;}

  if(stereo.y <= 55 && stereo.y > 25){
o2.x -= stereo.x * 12500;}

  if(stereo.y <= 25){
o2.x -= stereo.x * 22000;}

float4 iniParams = IniParams.Load(0);
if (iniParams.w == 1){
o2 = r10;}

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Tue Jun 14 09:40:06 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 ScreenToWorldMatrix;      // Offset:    0 Size:    64 [unused]
//   bool bDecompressSceneColor;        // Offset:   64 Size:     4 [unused]
//   float4x4 vfmuniforms[24];          // Offset:   80 Size:  1536
//   float4 vfuniforms[48];             // Offset: 1616 Size:   768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    1   xyzw        0     NONE   float   xyzw
// POSITION                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    1   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[149], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output o0.xyzw
dcl_output o1.xy
dcl_output_siv o2.xyzw, position
dcl_temps 1
mov o0.xyzw, v0.xyzw
mad r0.xyz, v0.zzzz, l(255.009995, 510.019989, 510.019989, 0.000000), l(0.100000, 0.100000, 1.100000, 0.000000)
ftou r0.xyz, r0.xyzx
dp4 o1.x, v1.xyzw, cb0[r0.y + 101].xyzw
dp4 o1.y, v1.xyzw, cb0[r0.z + 101].xyzw
ishl r0.x, r0.x, l(2)
dp4 o2.x, v1.xyzw, cb0[r0.x + 5].xyzw
dp4 o2.y, v1.xyzw, cb0[r0.x + 6].xyzw
dp4 o2.z, v1.xyzw, cb0[r0.x + 7].xyzw
dp4 o2.w, v1.xyzw, cb0[r0.x + 8].xyzw
ret 
// Approximately 11 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
