//interact icons
// ---- Created with 3Dmigoto v1.2.39 on Tue Jun 14 10:55:54 2016

cbuffer _Globals : register(b0)
{
  float4x4 ScreenToWorldMatrix : packoffset(c0);
  bool bDecompressSceneColor : packoffset(c4);
  float4 cxadd : packoffset(c5);
  float4 cxmul : packoffset(c6);
  float4 mvp[2] : packoffset(c7);
  float4 texgen[2] : packoffset(c9);
}

//-----------------------------------NEW-----------
cbuffer NVStereoCB : register(b12)
{
  float nv_negative_separation_convergence;
  float nv_separation;
  float nv_unused;
  float nv_stereo_enabled;
}

// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : TEXCOORD1,
  out float2 o2 : TEXCOORD2,
  out float4 o3 : SV_Position0)
{
  o0.xyzw = cxadd.xyzw;
  o1.xyzw = cxmul.xyzw;
  o2.x = dot(v0.xyzw, texgen[0].xyzw);
  o2.y = dot(v0.xyzw, texgen[1].xyzw);
  o3.x = dot(v0.xyzw, mvp[0].xyzw);
  o3.y = dot(v0.xyzw, mvp[1].xyzw);
  o3.zw = float2(0,1);
float4 stereo = StereoParams.Load(0);
float4 r10 = o3;

  if(stereo.y > 85){
o3.x += stereo.x * 0.31;}

  if(stereo.y <= 85 && stereo.y > 55){
o3.x += stereo.x * 0.51;}

  if(stereo.y <= 55 && stereo.y > 25){
o3.x += stereo.x * 0.66;}

  if(stereo.y <= 25){
o3.x += stereo.x * 0.4;}

float4 iniParams = IniParams.Load(0);
if (iniParams.w == 1){
o3 = r10;}

//this removes the stereo applied by hueristics (the driver was
//only applying stereo to some textures)
if(nv_stereo_enabled > 1)
{
o3.x += nv_separation * o3.w + nv_negative_separation_convergence;
}

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Tue Jun 14 10:55:54 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 ScreenToWorldMatrix;      // Offset:    0 Size:    64 [unused]
//   bool bDecompressSceneColor;        // Offset:   64 Size:     4 [unused]
//   float4 cxadd;                      // Offset:   80 Size:    16
//   float4 cxmul;                      // Offset:   96 Size:    16
//   float4 mvp[2];                     // Offset:  112 Size:    32
//   float4 texgen[2];                  // Offset:  144 Size:    32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xy          2     NONE   float   xy  
// SV_Position              0   xyzw        3      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[11], immediateIndexed
dcl_input v0.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output_siv o3.xyzw, position
mov o0.xyzw, cb0[5].xyzw
mov o1.xyzw, cb0[6].xyzw
dp4 o2.x, v0.xyzw, cb0[9].xyzw
dp4 o2.y, v0.xyzw, cb0[10].xyzw
dp4 o3.x, v0.xyzw, cb0[7].xyzw
dp4 o3.y, v0.xyzw, cb0[8].xyzw
mov o3.zw, l(0,0,0,1.000000)
ret 
// Approximately 8 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
   