// ---- Created with 3Dmigoto v1.2.39 on Sun Jun 19 12:57:22 2016

cbuffer _Globals : register(b0)
{
  float4x4 ScreenToWorldMatrix : packoffset(c0);
  bool bDecompressSceneColor : packoffset(c4);
  float4 vfuniforms[96] : packoffset(c5);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : COLOR1,
  float4 v1 : POSITION0,
  out float4 o0 : COLOR1,
  out float2 o1 : TEXCOORD0,
  out float4 o2 : SV_Position0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xyzw = v0.xyzw;
  r0.xyzw = v0.zzzz * float4(1020.03998,1020.03998,1020.03998,1020.03998) + float4(0.100000001,1.10000002,2.0999999,3.0999999);
  r0.xyzw = (uint4)r0.xyzw;
  o1.x = dot(v1.xyzw, vfuniforms[r0.z].xyzw);
  o1.y = dot(v1.xyzw, vfuniforms[r0.w].xyzw);
  o2.x = dot(v1.xyzw, vfuniforms[r0.x].xyzw);
  o2.y = dot(v1.xyzw, vfuniforms[r0.y].xyzw);
  o2.zw = float2(0,1);

float4 r10 = o2;
float4 stereo = StereoParams.Load(0);

  if(stereo.y > 85){
o2.x += stereo.x * 0.31;}

  if(stereo.y <= 85 && stereo.y > 55){
o2.x += stereo.x * 0.51;}

  if(stereo.y <= 55 && stereo.y > 25){
o2.x += stereo.x * 0.66;}

  if(stereo.y <= 25){
o2.x += stereo.x * 0.4;}

float4 iniParams = IniParams.Load(0);
if (iniParams.w == 1){
o2 = r10;}

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Sun Jun 19 12:57:22 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 ScreenToWorldMatrix;      // Offset:    0 Size:    64 [unused]
//   bool bDecompressSceneColor;        // Offset:   64 Size:     4 [unused]
//   float4 vfuniforms[96];             // Offset:   80 Size:  1536
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    1   xyzw        0     NONE   float   xyzw
// POSITION                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    1   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[101], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output o0.xyzw
dcl_output o1.xy
dcl_output_siv o2.xyzw, position
dcl_temps 1
mov o0.xyzw, v0.xyzw
mad r0.xyzw, v0.zzzz, l(1020.039978, 1020.039978, 1020.039978, 1020.039978), l(0.100000, 1.100000, 2.100000, 3.100000)
ftou r0.xyzw, r0.xyzw
dp4 o1.x, v1.xyzw, cb0[r0.z + 5].xyzw
dp4 o1.y, v1.xyzw, cb0[r0.w + 5].xyzw
dp4 o2.x, v1.xyzw, cb0[r0.x + 5].xyzw
dp4 o2.y, v1.xyzw, cb0[r0.y + 5].xyzw
mov o2.zw, l(0,0,0,1.000000)
ret 
// Approximately 9 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
