// ---- Created with 3Dmigoto v1.2.39 on Sun Jun 19 12:56:00 2016

cbuffer _Globals : register(b0)
{
  float4x4 ScreenToWorldMatrix : packoffset(c0);
  bool bDecompressSceneColor : packoffset(c4);
  float4 vfuniforms[48] : packoffset(c5);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float2 v0 : TEXCOORD0,
  float4 v1 : POSITION0,
  uint v2 : COLOR1,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : SV_Position0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xy = v0.xy;
  r0.x = (uint)v2.x << 1;
  r0.x = (uint)r0.x;
  r0.xy = float2(0.100000001,1.10000002) + r0.xx;
  r0.xy = (uint2)r0.xy;
  o1.x = dot(v1.xyzw, vfuniforms[r0.x].xyzw);
  o1.y = dot(v1.xyzw, vfuniforms[r0.y].xyzw);
  o1.zw = float2(0,1);

float4 r10 = o1;
float4 stereo = StereoParams.Load(0);

  if(stereo.y > 85){
o1.x += stereo.x * 0.31;}

  if(stereo.y <= 85 && stereo.y > 55){
o1.x += stereo.x * 0.51;}

  if(stereo.y <= 55 && stereo.y > 25){
o1.x += stereo.x * 0.66;}

  if(stereo.y <= 25){
o1.x += stereo.x * 0.4;}

float4 iniParams = IniParams.Load(0);
if (iniParams.w == 1){
o1 = r10;}

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Sun Jun 19 12:56:00 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 ScreenToWorldMatrix;      // Offset:    0 Size:    64 [unused]
//   bool bDecompressSceneColor;        // Offset:   64 Size:     4 [unused]
//   float4 vfuniforms[48];             // Offset:   80 Size:   768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy  
// POSITION                 0   xyzw        1     NONE   float   xyzw
// COLOR                    1   x           2     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy  
// SV_Position              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[53], dynamicIndexed
dcl_input v0.xy
dcl_input v1.xyzw
dcl_input v2.x
dcl_output o0.xy
dcl_output_siv o1.xyzw, position
dcl_temps 1
mov o0.xy, v0.xyxx
ishl r0.x, v2.x, l(1)
utof r0.x, r0.x
add r0.xy, r0.xxxx, l(0.100000, 1.100000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
dp4 o1.x, v1.xyzw, cb0[r0.x + 5].xyzw
dp4 o1.y, v1.xyzw, cb0[r0.y + 5].xyzw
mov o1.zw, l(0,0,0,1.000000)
ret 
// Approximately 9 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
