//book page
// ---- Created with 3Dmigoto v1.2.39 on Tue Jun 14 09:36:50 2016

cbuffer _Globals : register(b0)
{
  float4x4 ScreenToWorldMatrix : packoffset(c0);
  bool bDecompressSceneColor : packoffset(c4);
  float4x4 mvp : packoffset(c5);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  out float4 o0 : SV_Position0)
{
  o0.x = dot(v0.xyzw, mvp._m00_m10_m20_m30);
  o0.y = dot(v0.xyzw, mvp._m01_m11_m21_m31);
  o0.z = dot(v0.xyzw, mvp._m02_m12_m22_m32);
  o0.w = dot(v0.xyzw, mvp._m03_m13_m23_m33);

float4 r10 = o0;

float4 stereo = StereoParams.Load(0);
r10.x -= stereo.x*(o0.w - stereo.y);

  if(stereo.y > 85){
o0.x -= stereo.x * 25000;}

  if(stereo.y <= 85 && stereo.y > 55){
o0.x -= stereo.x * 18000;}

  if(stereo.y <= 55 && stereo.y > 25){
o0.x -= stereo.x * 12500;}

  if(stereo.y <= 25){
o0.x -= stereo.x * 22000;}

float4 iniParams = IniParams.Load(0);
if (iniParams.w == 1){
o0 = r10;}

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Tue Jun 14 09:36:50 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 ScreenToWorldMatrix;      // Offset:    0 Size:    64 [unused]
//   bool bDecompressSceneColor;        // Offset:   64 Size:     4 [unused]
//   float4x4 mvp;                      // Offset:   80 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dp4 o0.x, v0.xyzw, cb0[5].xyzw
dp4 o0.y, v0.xyzw, cb0[6].xyzw
dp4 o0.z, v0.xyzw, cb0[7].xyzw
dp4 o0.w, v0.xyzw, cb0[8].xyzw
ret 
// Approximately 5 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 