// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 86437de333f709eb-vs_replace.txt
// 3DMigoto: 86437de333f709eb | Matched 18 variants of 1 shaders: Standard (Specular setup)
//
//           Unity headers extracted from StandardSpecular.shader
//           Shader "Standard (Specular setup)" {
//             Properties {
//              _Color ("Color", Color) = (1,1,1,1)
//              _MainTex ("Albedo", 2D) = "white" { }
//              _Cutoff ("Alpha Cutoff", Range(0,1)) = 0.5
//              _Glossiness ("Smoothness", Range(0,1)) = 0.5
//              _SpecColor ("Specular", Color) = (0.2,0.2,0.2,1)
//              _SpecGlossMap ("Specular", 2D) = "white" { }
//              _BumpScale ("Scale", Float) = 1
//              _BumpMap ("Normal Map", 2D) = "bump" { }
//              _Parallax ("Height Scale", Range(0.005,0.08)) = 0.02
//              _ParallaxMap ("Height Map", 2D) = "black" { }
//              _OcclusionStrength ("Strength", Range(0,1)) = 1
//              _OcclusionMap ("Occlusion", 2D) = "white" { }
//              _EmissionColor ("Color", Color) = (0,0,0,1)
//              _EmissionMap ("Emission", 2D) = "white" { }
//              _DetailMask ("Detail Mask", 2D) = "white" { }
//              _DetailAlbedoMap ("Detail Albedo x2", 2D) = "grey" { }
//              _DetailNormalMapScale ("Scale", Float) = 1
//              _DetailNormalMap ("Normal Map", 2D) = "bump" { }
//             [Enum(UV0,0,UV1,1)]  _UVSec ("UV Set for secondary textures", Float) = 0
//             [HideInInspector]  _Mode ("__mode", Float) = 0
//             [HideInInspector]  _SrcBlend ("__src", Float) = 1
//             [HideInInspector]  _DstBlend ("__dst", Float) = 0
//             [HideInInspector]  _ZWrite ("__zw", Float) = 1
//             }
//             Fallback "VertexLit"
//             SubShader 1/2 {
//               LOD 300
//               Tags { "RenderType"="Opaque" "PerformanceChecks"="False" }
//               Pass 4/4 {
//                 Name "DEFERRED"
//                 Tags { "LIGHTMODE"="Deferred" "RenderType"="Opaque" "PerformanceChecks"="False" }
//                 GpuProgramID 213026
//                 Program "vp" {
//                   SubProgram "d3d11 " {
// 00200:              GpuProgramIndex 1079
// 00400:              GpuProgramIndex 1081
// 00800:              GpuProgramIndex 1083
// 01000:              GpuProgramIndex 1085
// 02000:              GpuProgramIndex 1087
// 04000:              GpuProgramIndex 1089
// 08000:              GpuProgramIndex 1091
// 10000:              GpuProgramIndex 1093
// 20000:              GpuProgramIndex 1095
// 00001:              GpuProgramIndex 953
// 00002:              GpuProgramIndex 955
// 00004:              GpuProgramIndex 957
// 00008:              GpuProgramIndex 959
// 00010:              GpuProgramIndex 961
// 00020:              GpuProgramIndex 963
// 00040:              GpuProgramIndex 965
// 00080:              GpuProgramIndex 967
// 00100:              GpuProgramIndex 969
//                   }
//                 }
//               }
//             }
//           }
//
//        Unity 5.3 headers extracted from StandardSpecular.shader.decompressed:
//          API d3d11
//          Shader model vs_4_0
//          undeciphered1: 201509030 33 0 0
// 20000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHABLEND_ON" }
// 10000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" }
// 01000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 00400:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_DETAIL_MULX2" }
// 00800:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_SPECGLOSSMAP" }
// 00200:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" }
// 00100:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_ALPHABLEND_ON" }
// 00080:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" }
// 00008:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 00002:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_DETAIL_MULX2" }
// 08000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 04000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" "_SPECGLOSSMAP" }
// 02000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" }
// 00040:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 00020:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "_SPECGLOSSMAP" }
// 00010:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" }
// 00004:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_SPECGLOSSMAP" }
// 00001:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" }
//          undeciphered2: 1 0 4 0 0
//          undeciphered3: 27 4 0 0 1 2 3 4 4 5
//          ConstBuffer "$Globals" 240
//          Vector 160 [_MainTex_ST]
//          Vector 176 [_DetailAlbedoMap_ST]
//          Float 216 [_UVSec]
//          ConstBuffer "UnityPerCamera" 144
//          Vector 64 [_WorldSpaceCameraPos] 3
//          ConstBuffer "UnityLighting" 720
//          Vector 656 [unity_SHBr]
//          Vector 672 [unity_SHBg]
//          Vector 688 [unity_SHBb]
//          Vector 704 [unity_SHC]
//          ConstBuffer "UnityPerDraw" 352
//          Matrix 0 [glstate_matrix_mvp]
//          Matrix 192 [_Object2World]
//          Matrix 256 [_World2Object]
//          BindCB "$Globals" 0
//          BindCB "UnityPerCamera" 1
//          BindCB "UnityLighting" 2
//          BindCB "UnityPerDraw" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:30:07 2017
cbuffer cb3 : register(b3)
{
  float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[14];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);



cbuffer UnityPerDraw : register(b11) {
	float4x4 glstate_matrix_mvp;
	float4x4 glstate_matrix_modelview0;
	float4x4 glstate_matrix_invtrans_modelview0;
	#define UNITY_MATRIX_MVP glstate_matrix_mvp
	#define UNITY_MATRIX_MV glstate_matrix_modelview0
	#define UNITY_MATRIX_IT_MV glstate_matrix_invtrans_modelview0

	uniform float4x4 _Object2World;
	uniform float4x4 _World2Object;
	uniform float4 unity_LODFade; // x is the fade value ranging within [0,1]. y is x quantized into 16 levels
	uniform float4 unity_WorldTransformParams; // w is usually 1.0, or -1.0 for odd-negative scale transforms
}


#include <matrix.hlsl>

void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD1,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float3 o7 : TEXCOORD6)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

// Unity reflection/specular fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 86437de333f709eb-vs_replace.txt
float4 _WorldSpaceCameraPos = cb1[4];
float4 clip_space_adj = float4(-separation * convergence, 0, 0, 0);
float4 local_space_adj = mul(inverse(glstate_matrix_mvp), clip_space_adj);
float4 world_space_adj = mul(_Object2World, local_space_adj);
_WorldSpaceCameraPos.xyz -= world_space_adj.xyz;

  r0.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  o0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  r0.x = cmp(cb0[13].z == 0.000000);
  r0.xy = r0.xx ? v2.xy : v3.xy;
  o1.zw = r0.xy * cb0[11].xy + cb0[11].zw;
  o1.xy = v2.xy * cb0[10].xy + cb0[10].zw;
  r0.xyz = cb3[13].xyz * v0.yyy;
  r0.xyz = cb3[12].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb3[14].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb3[15].xyz * v0.www + r0.xyz;
  o2.xyz = -_WorldSpaceCameraPos.xyz + r0.xyz;
  o7.xyz = r0.xyz;
  o3.xyzw = float4(0,0,0,0);
  o4.xyzw = float4(0,0,0,0);
  r0.x = cb3[16].x * v1.x;
  r0.y = cb3[17].x * v1.x;
  r0.z = cb3[18].x * v1.x;
  r1.x = cb3[16].y * v1.y;
  r1.y = cb3[17].y * v1.y;
  r1.z = cb3[18].y * v1.y;
  r0.xyz = r1.xyz + r0.xyz;
  r1.x = cb3[16].z * v1.z;
  r1.y = cb3[17].z * v1.z;
  r1.z = cb3[18].z * v1.z;
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  o5.xyz = r0.xyz;
  o5.w = 0;
  r0.w = r0.y * r0.y;
  r0.w = r0.x * r0.x + -r0.w;
  r1.xyzw = r0.xyzz * r0.yzzx;
  r0.x = dot(cb2[41].xyzw, r1.xyzw);
  r0.y = dot(cb2[42].xyzw, r1.xyzw);
  r0.z = dot(cb2[43].xyzw, r1.xyzw);
  o6.xyz = cb2[44].xyz * r0.www + r0.xyz;
  o6.w = 0;
  return;
}
 