// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 60e78ba430a7db84-vs_replace.txt
// 3DMigoto: 60e78ba430a7db84 | Matched 8 variants of 2 shaders: Hidden/TerrainEngine/Splatmap/Diffuse-AddPass, Nature/Terrain/Diffuse
//
// 0f:    Unity headers extracted from AddPass.shader
// f0:    Unity headers extracted from FirstPass.shader
// 0f:    Shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" {
// f0:    Shader "Nature/Terrain/Diffuse" {
//          Properties {
// 0f:      [HideInInspector]  _Control ("Control (RGBA)", 2D) = "black" { }
// f0:      [HideInInspector]  _Control ("Control (RGBA)", 2D) = "red" { }
//          [HideInInspector]  _Splat3 ("Layer 3 (A)", 2D) = "white" { }
//          [HideInInspector]  _Splat2 ("Layer 2 (B)", 2D) = "white" { }
//          [HideInInspector]  _Splat1 ("Layer 1 (G)", 2D) = "white" { }
//          [HideInInspector]  _Splat0 ("Layer 0 (R)", 2D) = "white" { }
//          [HideInInspector]  _Normal3 ("Normal 3 (A)", 2D) = "bump" { }
//          [HideInInspector]  _Normal2 ("Normal 2 (B)", 2D) = "bump" { }
//          [HideInInspector]  _Normal1 ("Normal 1 (G)", 2D) = "bump" { }
//          [HideInInspector]  _Normal0 ("Normal 0 (R)", 2D) = "bump" { }
// f0:      [HideInInspector]  _MainTex ("BaseMap (RGB)", 2D) = "white" { }
// f0:      [HideInInspector]  _Color ("Main Color", Color) = (1,1,1,1)
//          }
// f0:      Dependency "AddPassShader" = "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass"
// 0f:      Fallback Off
// f0:      Dependency "BaseMapShader" = "Diffuse"
// f0:      Dependency "Details0" = "Hidden/TerrainEngine/Details/Vertexlit"
// f0:      Dependency "Details1" = "Hidden/TerrainEngine/Details/WavingDoublePass"
// f0:      Dependency "Details2" = "Hidden/TerrainEngine/Details/BillboardWavingDoublePass"
// f0:      Dependency "Tree0" = "Hidden/TerrainEngine/BillboardTree"
// f0:      Fallback "Diffuse"
//          SubShader 1/2 {
// 0f:        Tags { "QUEUE"="Geometry-99" "IGNOREPROJECTOR"="true" "RenderType"="Opaque" }
// f0:        Tags { "QUEUE"="Geometry-99" "RenderType"="Opaque" }
//            Pass 4/5 {
//              Name "PREPASS"
// 0f:          Tags { "LIGHTMODE"="PrePassFinal" "QUEUE"="Geometry-99" "IGNOREPROJECTOR"="true" "RenderType"="Opaque" }
// f0:          Tags { "LIGHTMODE"="PrePassFinal" "QUEUE"="Geometry-99" "RenderType"="Opaque" }
//              ZWrite Off
// 0f:          Blend One One
// f0:          GpuProgramID 230642
// 0f:          GpuProgramID 198156
//              Program "vp" {
//                SubProgram "d3d11 " {
// 11:              GpuProgramIndex 73
// 22:              GpuProgramIndex 75
// 44:              GpuProgramIndex 77
// 88:              GpuProgramIndex 79
//                }
//              }
//            }
//          }
//        }
//
// 0f: Unity 5.3 headers extracted from AddPass.shader.decompressed:
// f0: Unity 5.3 headers extracted from FirstPass.shader.decompressed:
//       API d3d11
//       Shader model vs_4_0
//       undeciphered1: 201509030 48 0 0
// 44:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "HDR_LIGHT_PREPASS_OFF" "_TERRAIN_NORMAL_MAP" }
// 11:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "HDR_LIGHT_PREPASS_OFF" }
// 88:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_TERRAIN_NORMAL_MAP" }
// 22:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" }
//       undeciphered2: 1 0 4 0 0
//       undeciphered3: 15 4 0 0 2 1 1 2 3 4
//       ConstBuffer "$Globals" 224
//       Vector 48 [unity_ColorSpaceLuminance]
//       Vector 128 [_Control_ST]
//       Vector 144 [_Splat0_ST]
//       Vector 160 [_Splat1_ST]
//       Vector 176 [_Splat2_ST]
//       Vector 192 [_Splat3_ST]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 80 [_ProjectionParams]
//       ConstBuffer "UnityLighting" 720
//       Vector 608 [unity_SHAr]
//       Vector 624 [unity_SHAg]
//       Vector 640 [unity_SHAb]
//       Vector 656 [unity_SHBr]
//       Vector 672 [unity_SHBg]
//       Vector 688 [unity_SHBb]
//       Vector 704 [unity_SHC]
//       ConstBuffer "UnityPerDraw" 352
//       Matrix 0 [glstate_matrix_mvp]
//       Matrix 192 [_Object2World]
//       Matrix 256 [_World2Object]
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityLighting" 2
//       BindCB "UnityPerDraw" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:28:22 2017
cbuffer cb3 : register(b3)
{
  float4 cb3[19];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : TANGENT0,
  float3 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float3 o7 : TEXCOORD6)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 60e78ba430a7db84-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  o1.xy = v3.xy * cb0[9].xy + cb0[9].zw;
  o1.zw = v3.xy * cb0[10].xy + cb0[10].zw;
  o2.xy = v3.xy * cb0[11].xy + cb0[11].zw;
  o2.zw = v3.xy * cb0[12].xy + cb0[12].zw;
  r1.xyz = cb3[13].xyz * v0.yyy;
  r1.xyz = cb3[12].xyz * v0.xxx + r1.xyz;
  r1.xyz = cb3[14].xyz * v0.zzz + r1.xyz;
  o3.xyz = cb3[15].xyz * v0.www + r1.xyz;
  o4.xy = v3.xy * cb0[8].xy + cb0[8].zw;
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o5.zw = r0.zw;
  o5.xy = r1.xw + r1.zz;
  o6.xyzw = float4(0,0,0,0);
  r0.x = cb3[16].x * v2.x;
  r0.y = cb3[17].x * v2.x;
  r0.z = cb3[18].x * v2.x;
  r1.x = cb3[16].y * v2.y;
  r1.y = cb3[17].y * v2.y;
  r1.z = cb3[18].y * v2.y;
  r0.xyz = r1.xyz + r0.xyz;
  r1.x = cb3[16].z * v2.z;
  r1.y = cb3[17].z * v2.z;
  r1.z = cb3[18].z * v2.z;
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r1.x = r0.y * r0.y;
  r1.x = r0.x * r0.x + -r1.x;
  r2.xyzw = r0.xyzz * r0.yzzx;
  r3.x = dot(cb2[41].xyzw, r2.xyzw);
  r3.y = dot(cb2[42].xyzw, r2.xyzw);
  r3.z = dot(cb2[43].xyzw, r2.xyzw);
  r1.xyz = cb2[44].xyz * r1.xxx + r3.xyz;
  r0.w = 1;
  r2.x = dot(cb2[38].xyzw, r0.xyzw);
  r2.y = dot(cb2[39].xyzw, r0.xyzw);
  r2.z = dot(cb2[40].xyzw, r0.xyzw);
  r0.xyz = r2.xyz + r1.xyz;
  r1.xyz = max(float3(0,0,0), r0.xyz);
  r1.xyz = log2(r1.xyz);
  r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r0.w = cmp(cb0[3].w == 0.000000);
  o7.xyz = r0.www ? r1.xyz : r0.xyz;
  return;
}
