// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 26bee133d85602aa-vs_replace.txt
// 3DMigoto: 26bee133d85602aa | Matched 48 variants of 1 shaders: Standard (Specular setup)
//
//                  Unity headers extracted from StandardSpecular.shader
//                  Shader "Standard (Specular setup)" {
//                    Properties {
//                     _Color ("Color", Color) = (1,1,1,1)
//                     _MainTex ("Albedo", 2D) = "white" { }
//                     _Cutoff ("Alpha Cutoff", Range(0,1)) = 0.5
//                     _Glossiness ("Smoothness", Range(0,1)) = 0.5
//                     _SpecColor ("Specular", Color) = (0.2,0.2,0.2,1)
//                     _SpecGlossMap ("Specular", 2D) = "white" { }
//                     _BumpScale ("Scale", Float) = 1
//                     _BumpMap ("Normal Map", 2D) = "bump" { }
//                     _Parallax ("Height Scale", Range(0.005,0.08)) = 0.02
//                     _ParallaxMap ("Height Map", 2D) = "black" { }
//                     _OcclusionStrength ("Strength", Range(0,1)) = 1
//                     _OcclusionMap ("Occlusion", 2D) = "white" { }
//                     _EmissionColor ("Color", Color) = (0,0,0,1)
//                     _EmissionMap ("Emission", 2D) = "white" { }
//                     _DetailMask ("Detail Mask", 2D) = "white" { }
//                     _DetailAlbedoMap ("Detail Albedo x2", 2D) = "grey" { }
//                     _DetailNormalMapScale ("Scale", Float) = 1
//                     _DetailNormalMap ("Normal Map", 2D) = "bump" { }
//                    [Enum(UV0,0,UV1,1)]  _UVSec ("UV Set for secondary textures", Float) = 0
//                    [HideInInspector]  _Mode ("__mode", Float) = 0
//                    [HideInInspector]  _SrcBlend ("__src", Float) = 1
//                    [HideInInspector]  _DstBlend ("__dst", Float) = 0
//                    [HideInInspector]  _ZWrite ("__zw", Float) = 1
//                    }
//                    Fallback "VertexLit"
//                    SubShader 1/2 {
//                      LOD 300
//                      Tags { "RenderType"="Opaque" "PerformanceChecks"="False" }
//                      Pass 2/4 {
//                        Name "FORWARD_DELTA"
//                        Tags { "LIGHTMODE"="ForwardAdd" "SHADOWSUPPORT"="true" "RenderType"="Opaque" "PerformanceChecks"="False" }
//                        ZWrite Off
//                        Blend [_SrcBlend] One
//                        GpuProgramID 125431
//                        Program "vp" {
//                          SubProgram "d3d11 " {
// 000000000001:              GpuProgramIndex 269
// 000000000002:              GpuProgramIndex 271
// 000000000004:              GpuProgramIndex 275
// 000000000008:              GpuProgramIndex 277
// 000000000010:              GpuProgramIndex 295
// 000000000020:              GpuProgramIndex 297
// 000000000040:              GpuProgramIndex 301
// 000000000080:              GpuProgramIndex 303
// 000000000100:              GpuProgramIndex 321
// 000000000200:              GpuProgramIndex 323
// 000000000400:              GpuProgramIndex 327
// 000000000800:              GpuProgramIndex 329
// 000000001000:              GpuProgramIndex 347
// 000000002000:              GpuProgramIndex 349
// 000000004000:              GpuProgramIndex 353
// 000000008000:              GpuProgramIndex 355
// 000000010000:              GpuProgramIndex 373
// 000000020000:              GpuProgramIndex 375
// 000000040000:              GpuProgramIndex 379
// 000000080000:              GpuProgramIndex 381
// 000000100000:              GpuProgramIndex 399
// 000000200000:              GpuProgramIndex 401
// 000000400000:              GpuProgramIndex 405
// 000000800000:              GpuProgramIndex 407
// 000001000000:              GpuProgramIndex 425
// 000002000000:              GpuProgramIndex 427
// 000004000000:              GpuProgramIndex 431
// 000008000000:              GpuProgramIndex 433
// 000010000000:              GpuProgramIndex 451
// 000020000000:              GpuProgramIndex 453
// 000040000000:              GpuProgramIndex 457
// 000080000000:              GpuProgramIndex 459
// 000100000000:              GpuProgramIndex 477
// 000200000000:              GpuProgramIndex 479
// 000400000000:              GpuProgramIndex 483
// 000800000000:              GpuProgramIndex 485
// 001000000000:              GpuProgramIndex 503
// 002000000000:              GpuProgramIndex 505
// 004000000000:              GpuProgramIndex 509
// 008000000000:              GpuProgramIndex 511
// 010000000000:              GpuProgramIndex 555
// 020000000000:              GpuProgramIndex 557
// 040000000000:              GpuProgramIndex 561
// 080000000000:              GpuProgramIndex 563
// 100000000000:              GpuProgramIndex 581
// 200000000000:              GpuProgramIndex 583
// 400000000000:              GpuProgramIndex 587
// 800000000000:              GpuProgramIndex 589
//                          }
//                        }
//                      }
//                    }
//                  }
//
//               Unity 5.3 headers extracted from StandardSpecular.shader.decompressed:
//                 API d3d11
//                 Shader model vs_4_0
//                 undeciphered1: 201509030 46 0 0
// 400000000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHABLEND_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000400000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHABLEND_ON" }
// 040000000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHATEST_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000040000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHATEST_ON" }
// 004000000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000040000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_NORMALMAP" }
// 000000004000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 000000000040:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" }
// 000400000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000004000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_NORMALMAP" }
// 000000000400:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_SPECGLOSSMAP" }
// 000000000004:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" }
// 100000000000:   Keywords { "POINT" "SHADOWS_CUBE" "_ALPHABLEND_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000100000:   Keywords { "POINT" "SHADOWS_CUBE" "_ALPHABLEND_ON" }
// 010000000000:   Keywords { "POINT" "SHADOWS_CUBE" "_ALPHATEST_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000010000:   Keywords { "POINT" "SHADOWS_CUBE" "_ALPHATEST_ON" }
// 001000000000:   Keywords { "POINT" "SHADOWS_CUBE" "_DETAIL_MULX2" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000010000000:   Keywords { "POINT" "SHADOWS_CUBE" "_DETAIL_MULX2" "_NORMALMAP" }
// 000000001000:   Keywords { "POINT" "SHADOWS_CUBE" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 000000000010:   Keywords { "POINT" "SHADOWS_CUBE" "_DETAIL_MULX2" }
// 000100000000:   Keywords { "POINT" "SHADOWS_CUBE" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000001000000:   Keywords { "POINT" "SHADOWS_CUBE" "_NORMALMAP" }
// 000000000100:   Keywords { "POINT" "SHADOWS_CUBE" "_SPECGLOSSMAP" }
// 000000000001:   Keywords { "POINT" "SHADOWS_CUBE" }
// 800000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHABLEND_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000800000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHABLEND_ON" }
// 080000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHATEST_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000080000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_ALPHATEST_ON" }
// 008000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000080000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_NORMALMAP" }
// 000000008000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 000000000080:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_DETAIL_MULX2" }
// 000800000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000008000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_NORMALMAP" }
// 000000000800:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_SPECGLOSSMAP" }
// 000000000008:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" }
// 200000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_ALPHABLEND_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000200000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_ALPHABLEND_ON" }
// 020000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_ALPHATEST_ON" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000000020000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_ALPHATEST_ON" }
// 002000000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_DETAIL_MULX2" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000020000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_DETAIL_MULX2" "_NORMALMAP" }
// 000000002000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_DETAIL_MULX2" "_SPECGLOSSMAP" }
// 000000000020:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_DETAIL_MULX2" }
// 000200000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_NORMALMAP" "_SPECGLOSSMAP" }
// 000002000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_NORMALMAP" }
// 000000000200:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_SPECGLOSSMAP" }
// 000000000002:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" }
//                 undeciphered2: 1 0 4 0 0
//                 undeciphered3: 155 5 0 0 1 2 3 4 4 5 7 8
//                 ConstBuffer "$Globals" 304
//                 Vector 160 [_MainTex_ST]
//                 Vector 176 [_DetailAlbedoMap_ST]
//                 Float 216 [_UVSec]
//                 Matrix 240 [_LightMatrix0]
//                 ConstBuffer "UnityPerCamera" 144
//                 Vector 64 [_WorldSpaceCameraPos] 3
//                 ConstBuffer "UnityLighting" 720
//                 Vector 0 [_WorldSpaceLightPos0]
//                 Vector 16 [_LightPositionRange]
//                 ConstBuffer "UnityPerDraw" 352
//                 Vector 336 [unity_WorldTransformParams]
//                 Matrix 0 [glstate_matrix_mvp]
//                 Matrix 192 [_Object2World]
//                 Matrix 256 [_World2Object]
//                 BindCB "$Globals" 0
//                 BindCB "UnityPerCamera" 1
//                 BindCB "UnityLighting" 2
//                 BindCB "UnityPerDraw" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:25:39 2017
cbuffer cb3 : register(b3)
{
  float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[2];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[19];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);



cbuffer UnityPerDraw : register(b11) {
	float4x4 glstate_matrix_mvp;
	float4x4 glstate_matrix_modelview0;
	float4x4 glstate_matrix_invtrans_modelview0;
	#define UNITY_MATRIX_MVP glstate_matrix_mvp
	#define UNITY_MATRIX_MV glstate_matrix_modelview0
	#define UNITY_MATRIX_IT_MV glstate_matrix_invtrans_modelview0

	uniform float4x4 _Object2World;
	uniform float4x4 _World2Object;
	uniform float4 unity_LODFade; // x is the fade value ranging within [0,1]. y is x quantized into 16 levels
	uniform float4 unity_WorldTransformParams; // w is usually 1.0, or -1.0 for odd-negative scale transforms
}


#include <matrix.hlsl>

void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD1,
  float4 v4 : TANGENT0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float3 o7 : TEXCOORD6)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

// Unity reflection/specular fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 26bee133d85602aa-vs_replace.txt
float4 _WorldSpaceCameraPos = cb1[4];
float4 clip_space_adj = float4(-separation * convergence, 0, 0, 0);
float4 local_space_adj = mul(inverse(glstate_matrix_mvp), clip_space_adj);
float4 world_space_adj = mul(_Object2World, local_space_adj);
_WorldSpaceCameraPos.xyz -= world_space_adj.xyz;

  r0.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  o0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  r0.x = cmp(cb0[13].z == 0.000000);
  r0.xy = r0.xx ? v2.xy : v3.xy;
  o1.zw = r0.xy * cb0[11].xy + cb0[11].zw;
  o1.xy = v2.xy * cb0[10].xy + cb0[10].zw;
  r0.xyz = cb3[13].xyz * v0.yyy;
  r0.xyz = cb3[12].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb3[14].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb3[15].xyz * v0.www + r0.xyz;
  o2.xyz = -_WorldSpaceCameraPos.xyz + r0.xyz;
  r1.xyz = cb3[13].xyz * v4.yyy;
  r1.xyz = cb3[12].xyz * v4.xxx + r1.xyz;
  r1.xyz = cb3[14].xyz * v4.zzz + r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  o3.xyz = r1.xyz;
  r2.xyz = -r0.xyz * cb2[0].www + cb2[0].xyz;
  o7.xyz = -cb2[1].xyz + r0.xyz;
  o3.w = r2.x;
  r0.x = cb3[16].x * v1.x;
  r0.y = cb3[17].x * v1.x;
  r0.z = cb3[18].x * v1.x;
  r3.x = cb3[16].y * v1.y;
  r3.y = cb3[17].y * v1.y;
  r3.z = cb3[18].y * v1.y;
  r0.xyz = r3.xyz + r0.xyz;
  r3.x = cb3[16].z * v1.z;
  r3.y = cb3[17].z * v1.z;
  r3.z = cb3[18].z * v1.z;
  r0.xyz = r3.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r3.xyz = r0.zxy * r1.yzx;
  r1.xyz = r0.yzx * r1.zxy + -r3.xyz;
  o5.xyz = r0.xyz;
  r0.x = cb3[21].w * v4.w;
  o4.xyz = r1.xyz * r0.xxx;
  o4.w = r2.y;
  o5.w = r2.z;
  r0.xyzw = cb3[13].xyzw * v0.yyyy;
  r0.xyzw = cb3[12].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[14].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb3[15].xyzw * v0.wwww + r0.xyzw;
  r1.xyz = cb0[16].xyz * r0.yyy;
  r1.xyz = cb0[15].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb0[17].xyz * r0.zzz + r1.xyz;
  o6.xyz = cb0[18].xyz * r0.www + r0.xyz;
  return;
}
