// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 1fa6baaddcbb4d11-vs_replace.txt
// 3DMigoto: 1fa6baaddcbb4d11 |    Unity headers extracted from AlphaTest-VertexLit.shader
//    Shader "Legacy Shaders/Transparent/Cutout/VertexLit" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _SpecColor ("Spec Color", Color) = (1,1,1,0)
//       _Emission ("Emissive Color", Color) = (0,0,0,0)
//       _Shininess ("Shininess", Range(0.1,1)) = 0.7
//       _MainTex ("Base (RGB) Trans (A)", 2D) = "white" { }
//       _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
//      }
//      SubShader 1/1 {
//        LOD 100
//        Tags { "QUEUE"="AlphaTest" "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" }
//        Pass 4/4 {
//          Name "CASTER"
//          Tags { "LIGHTMODE"="SHADOWCASTER" "QUEUE"="AlphaTest" "IGNOREPROJECTOR"="true" "SHADOWSUPPORT"="true" "RenderType"="TransparentCutout" }
//          GpuProgramID 27933
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 31
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from AlphaTest-VertexLit.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201509030 42 0 0
//   Keywords { "SHADOWS_DEPTH" }
//   undeciphered2: 1 0 5 0 0
//   undeciphered3: 11 3 0 0 1 2 3 4
//   ConstBuffer "$Globals" 144
//   Vector 96 [_MainTex_ST]
//   ConstBuffer "UnityLighting" 720
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 80 [unity_LightShadowBias]
//   ConstBuffer "UnityPerDraw" 352
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   ConstBuffer "UnityPerFrame" 256
//   Matrix 144 [unity_MatrixVP]
//   BindCB "$Globals" 0
//   BindCB "UnityLighting" 1
//   BindCB "UnityShadows" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:25:20 2017
cbuffer cb4 : register(b4)
{
  float4 cb4[13];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[19];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[6];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD1)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.x = cb3[16].x * v1.x;
  r0.y = cb3[17].x * v1.x;
  r0.z = cb3[18].x * v1.x;
  r1.x = cb3[16].y * v1.y;
  r1.y = cb3[17].y * v1.y;
  r1.z = cb3[18].y * v1.y;
  r0.xyz = r1.xyz + r0.xyz;
  r1.x = cb3[16].z * v1.z;
  r1.y = cb3[17].z * v1.z;
  r1.z = cb3[18].z * v1.z;
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r1.xyz = cb3[13].xyz * v0.yyy;
  r1.xyz = cb3[12].xyz * v0.xxx + r1.xyz;
  r1.xyz = cb3[14].xyz * v0.zzz + r1.xyz;
  r1.xyz = cb3[15].xyz + r1.xyz;
  r2.xyz = -r1.xyz * cb1[0].www + cb1[0].xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r0.w = dot(r0.xyz, r2.xyz);
  r0.w = -r0.w * r0.w + 1;
  r0.w = sqrt(r0.w);
  r0.w = cb2[5].z * r0.w;
  r0.xyz = -r0.xyz * r0.www + r1.xyz;
  r1.xyzw = cb4[10].xyzw * r0.yyyy;
  r1.xyzw = cb4[9].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb4[11].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb4[12].xyzw + r0.xyzw;
  r1.xyzw = cb3[1].xyzw * v0.yyyy;
  r1.xyzw = cb3[0].xyzw * v0.xxxx + r1.xyzw;
  r1.xyzw = cb3[2].xyzw * v0.zzzz + r1.xyzw;
  r1.xyzw = cb3[3].xyzw + r1.xyzw;
  r2.x = cmp(cb2[5].z != 0.000000);
  r0.xyzw = r2.xxxx ? r0.xyzw : r1.xyzw;

o0.xyw = r0.xyw; // Relocated to here with hlsltool.py

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 1fa6baaddcbb4d11-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  r1.x = saturate(cb2[5].x / r0.w);
  r0.z = r1.x + r0.z;

  // o0.xyw = r0.xyw; // Relocated from here with hlsltool.py

  r0.x = max(0, r0.z);
  r0.x = r0.x + -r0.z;
  o0.z = cb2[5].y * r0.x + r0.z;
  o1.xy = v2.xy * cb0[6].xy + cb0[6].zw;
  return;
}
 