// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 0bcfd87bab0963d4-vs_replace.txt
// 3DMigoto: 0bcfd87bab0963d4 |    Unity headers extracted from Crystal.shader
//    Shader "Shader Forge/Crystal" {
//      Properties {
//       _MainTex ("Base Color", 2D) = "white" { }
//       _Color ("Color", Color) = (0.501961,0.501961,0.501961,1)
//       _Metallic ("Metallic", Range(0,1)) = 0.666
//       _Gloss ("Gloss", Range(0,1)) = 0.8
//       _BumpMap ("Normal Map", 2D) = "bump" { }
//       _RefractionIntensity ("Refraction Intensity", Range(0,1)) = 0.6
//       _Opacity ("Opacity", Range(0,1)) = 0.6
//       _AmbientLight ("AmbientLight", Range(0,5)) = 3
//       _AnimationTexture ("AnimationTexture", 2D) = "white" { }
//      [HideInInspector]  _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
//      }
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//        GrabPass {
//         }
//        Pass 2/2 {
//          Name "FORWARD_DELTA"
//          Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="Transparent" "SHADOWSUPPORT"="true" "RenderType"="Transparent" }
//          Blend One One
//          GpuProgramID 116827
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 27
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Crystal.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201509030 41 0 0
//   Keywords { "DIRECTIONAL_COOKIE" "SHADOWS_SCREEN" }
//   undeciphered2: 1 0 3 0 0
//   undeciphered3: 139 4 0 0 1 2 3 4 7 8
//   ConstBuffer "$Globals" 256
//   Matrix 96 [_LightMatrix0]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityPerDraw" 352
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityPerDraw" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:24:27 2017
cbuffer cb2 : register(b2)
{
  float4 cb2[19];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float2 v3 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float2 p1 : TEXCOORD6,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float4 o7 : TEXCOORD7)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb2[1].xyzw * v0.yyyy;
  r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb2[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 0bcfd87bab0963d4-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  r1.xyzw = cb2[13].xyzw * v0.yyyy;
  r1.xyzw = cb2[12].xyzw * v0.xxxx + r1.xyzw;
  r1.xyzw = cb2[14].xyzw * v0.zzzz + r1.xyzw;
  r1.xyzw = cb2[15].xyzw * v0.wwww + r1.xyzw;
  r2.xy = cb0[7].xy * r1.yy;
  r2.xy = cb0[6].xy * r1.xx + r2.xy;
  r2.xy = cb0[8].xy * r1.zz + r2.xy;
  p1.xy = cb0[9].xy * r1.ww + r2.xy;
  o2.xyzw = r1.xyzw;
  o1.xy = v3.xy;
  r1.x = cb2[16].x * v1.x;
  r1.y = cb2[17].x * v1.x;
  r1.z = cb2[18].x * v1.x;
  r2.x = cb2[16].y * v1.y;
  r2.y = cb2[17].y * v1.y;
  r2.z = cb2[18].y * v1.y;
  r1.xyz = r2.xyz + r1.xyz;
  r2.x = cb2[16].z * v1.z;
  r2.y = cb2[17].z * v1.z;
  r2.z = cb2[18].z * v1.z;
  r1.xyz = r2.xyz + r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  o3.xyz = r1.xyz;
  r2.xyz = cb2[13].xyz * v2.yyy;
  r2.xyz = cb2[12].xyz * v2.xxx + r2.xyz;
  r2.xyz = cb2[14].xyz * v2.zzz + r2.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  o4.xyz = r2.xyz;
  r3.xyz = r2.yzx * r1.zxy;
  r1.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r1.xyz = v2.www * r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  o5.xyz = r1.xyz * r1.www;
  o6.xyzw = r0.xyzw;
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o7.zw = r0.zw;
  o7.xy = r1.xw + r1.zz;
  return;
}
