// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors cfa672778629e624-vs_replace.txt
// 3DMigoto: cfa672778629e624 | Matched 2 variants of 2 shaders: Wao3DStudio/Butterfly Effect/Body, Wao3DStudio/Butterfly Effect/Wings
//
// 1:    Unity headers extracted from Butterfly Effect Body.shader
// 2:    Unity headers extracted from Butterfly Effect Wings.shader
// 1:    Shader "Wao3DStudio/Butterfly Effect/Body" {
// 2:    Shader "Wao3DStudio/Butterfly Effect/Wings" {
//         Properties {
//          _Diffuse ("Diffuse", 2D) = "white" { }
// 2:       _Normal ("Normal", 2D) = "bump" { }
// 1:       _Specularity ("Specularity", Range(0,1)) = 0.1
// 2:       _AlphaCutout ("Alpha Cutout", Range(0,1)) = 0
// 2:       _Specularity ("Specularity ", Range(0,1)) = 0.2
//         [HideInInspector]  _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
//         }
//         Fallback "Diffuse"
//         SubShader 1/1 {
//           Tags { "QUEUE"="AlphaTest" "RenderType"="TransparentCutout" }
//           Pass 3/3 {
//             Name "SHADOWCASTER"
//             Tags { "LIGHTMODE"="SHADOWCASTER" "QUEUE"="AlphaTest" "SHADOWSUPPORT"="true" "RenderType"="TransparentCutout" }
//             Offset 1, 1
// 2:          GpuProgramID 133461
// 1:          GpuProgramID 179097
//             Program "vp" {
//               SubProgram "d3d11 " {
//                 GpuProgramIndex 40
//               }
//             }
//           }
//         }
//       }
//
// 1: Unity 5.3 headers extracted from Butterfly Effect Body.shader.decompressed:
// 2: Unity 5.3 headers extracted from Butterfly Effect Wings.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 9 0 0
//      Keywords { "SHADOWS_DEPTH" }
//      undeciphered2: 1 0 2 0 0
//      undeciphered3: 9 2 0 0 3 4
//      ConstBuffer "UnityShadows" 416
//      Vector 80 [unity_LightShadowBias]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 0 [glstate_matrix_mvp]
//      BindCB "UnityShadows" 0
//      BindCB "UnityPerDraw" 1
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:33:34 2017
cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[6];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD1)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw + r0.xyzw;

o0.xyw = r0.xyw; // Relocated to here with hlsltool.py

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors cfa672778629e624-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  r1.x = saturate(cb0[5].x / r0.w);
  r0.z = r1.x + r0.z;

  // o0.xyw = r0.xyw; // Relocated from here with hlsltool.py

  r0.x = max(0, r0.z);
  r0.x = r0.x + -r0.z;
  o0.z = cb0[5].y * r0.x + r0.z;
  o1.xy = v1.xy;
  return;
}
