// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 6ab0ebe58dfb3a40-vs_replace.txt
// 3DMigoto: 6ab0ebe58dfb3a40 | Matched 24 variants of 1 shaders: Beautiful Dissolves/Standard Dissolve NoCull
//
//            Unity headers extracted from Standard-Dissolve-NoCull.shader
//            Shader "Beautiful Dissolves/Standard Dissolve NoCull" {
//              Properties {
//               _Color ("Color", Color) = (1,1,1,1)
//               _MainTex ("Albedo", 2D) = "white" { }
//               _Cutoff ("Alpha Cutoff", Range(0,1)) = 0.5
//               _Glossiness ("Smoothness", Range(0,1)) = 0.5
//              [Gamma]  _Metallic ("Metallic", Range(0,1)) = 0
//               _MetallicGlossMap ("Metallic", 2D) = "white" { }
//               _BumpScale ("Scale", Float) = 1
//               _BumpMap ("Normal Map", 2D) = "bump" { }
//               _Parallax ("Height Scale", Range(0.005,0.08)) = 0.02
//               _ParallaxMap ("Height Map", 2D) = "black" { }
//               _OcclusionStrength ("Strength", Range(0,1)) = 1
//               _OcclusionMap ("Occlusion", 2D) = "white" { }
//               _EmissionColor ("Color", Color) = (0,0,0,1)
//               _EmissionMap ("Emission", 2D) = "white" { }
//               _DetailMask ("Detail Mask", 2D) = "white" { }
//               _DetailAlbedoMap ("Detail Albedo x2", 2D) = "grey" { }
//               _DetailNormalMapScale ("Scale", Float) = 1
//               _DetailNormalMap ("Normal Map", 2D) = "bump" { }
//              [Enum(UV0,0,UV1,1)]  _UVSec ("UV Set for secondary textures", Float) = 0
//               _DissolveMap ("Dissolve Map", 2D) = "white" { }
//               _DissolveAmount ("Dissolve Amount", Range(0,1)) = 0.5
//               _GlowColor ("Glow Color", Color) = (0.2588,0.4118,0.8588,1)
//               _GlowIntensity ("Glow Intensity", Float) = 1
//               _OuterEdgeColor ("Outer Edge Color", Color) = (0,0.5,1,1)
//               _InnerEdgeColor ("Inner Edge Color", Color) = (1,1,0,1)
//               _OuterEdgeThickness ("Outer Edge Thickness", Range(0,1)) = 0.02
//               _InnerEdgeThickness ("Inner Edge Thickness", Range(0,1)) = 0
//               _VertexAnimValue1 ("Vertex Anim Value 1", Float) = 0.05
//               _VertexAnimValue2 ("Vertex Anim Value 2", Float) = 3
//               _VertexAnimValue3 ("Vertex Anim Value 3", Float) = 5
//              [HideInInspector]  _Mode ("__mode", Float) = 0
//              [HideInInspector]  _SrcBlend ("__src", Float) = 1
//              [HideInInspector]  _DstBlend ("__dst", Float) = 0
//              [HideInInspector]  _ZWrite ("__zw", Float) = 1
//              }
//              Fallback "VertexLit"
//              SubShader 1/2 {
//                LOD 300
//                Tags { "QUEUE"="AlphaTest" "RenderType"="TransparentCutout" "PerformanceChecks"="False" }
//                Pass 4/4 {
//                  Name "DEFERRED"
//                  Tags { "LIGHTMODE"="Deferred" "QUEUE"="AlphaTest" "RenderType"="TransparentCutout" "PerformanceChecks"="False" }
//                  Cull Off
//                  GpuProgramID 237252
//                  Program "vp" {
//                    SubProgram "d3d11 " {
// 000001:              GpuProgramIndex 239
// 000002:              GpuProgramIndex 241
// 000004:              GpuProgramIndex 243
// 000008:              GpuProgramIndex 245
// 000010:              GpuProgramIndex 247
// 000020:              GpuProgramIndex 249
// 000040:              GpuProgramIndex 251
// 000080:              GpuProgramIndex 253
// 000100:              GpuProgramIndex 255
// 000200:              GpuProgramIndex 257
// 000400:              GpuProgramIndex 259
// 000800:              GpuProgramIndex 261
// 001000:              GpuProgramIndex 269
// 002000:              GpuProgramIndex 271
// 004000:              GpuProgramIndex 273
// 008000:              GpuProgramIndex 275
// 010000:              GpuProgramIndex 277
// 020000:              GpuProgramIndex 279
// 040000:              GpuProgramIndex 281
// 080000:              GpuProgramIndex 283
// 100000:              GpuProgramIndex 285
// 200000:              GpuProgramIndex 287
// 400000:              GpuProgramIndex 289
// 800000:              GpuProgramIndex 291
//                    }
//                  }
//                }
//              }
//            }
//
//         Unity 5.3 headers extracted from Standard-Dissolve-NoCull.shader.decompressed:
//           API d3d11
//           Shader model vs_4_0
//           undeciphered1: 201509030 54 0 0
// 020000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 010000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" }
// 004000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" }
// 000020:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" "_NORMALMAP" }
// 000010:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" }
// 040000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 008000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" }
// 000040:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "_ALPHATEST_ON" "_NORMALMAP" }
// 000008:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "_EMISSION" }
// 000004:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" }
// 001000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 000001:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" "_NORMALMAP" }
// 002000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 000002:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "_ALPHATEST_ON" "_NORMALMAP" }
// 400000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 200000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" "_ALPHATEST_ON" }
// 080000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "UNITY_HDR_ON" }
// 000400:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" "_NORMALMAP" }
// 000200:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_ALPHATEST_ON" }
// 800000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" "_ALPHATEST_ON" "_NORMALMAP" }
// 100000:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "UNITY_HDR_ON" }
// 000800:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_EMISSION" "_ALPHATEST_ON" "_NORMALMAP" }
// 000100:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" "_EMISSION" }
// 000080:   Keywords { "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" "DYNAMICLIGHTMAP_OFF" }
//           undeciphered2: 1 0 4 0 0
//           undeciphered3: 155 5 0 0 1 2 3 4 4 5 7 8
//           ConstBuffer "$Globals" 320
//           Vector 48 [unity_ColorSpaceLuminance]
//           Vector 160 [_MainTex_ST]
//           Vector 176 [_DetailAlbedoMap_ST]
//           Float 216 [_UVSec]
//           Float 308 [_VertexAnimValue1]
//           Float 312 [_VertexAnimValue2]
//           Float 316 [_VertexAnimValue3]
//           ConstBuffer "UnityPerCamera" 144
//           Vector 0 [_Time]
//           Vector 64 [_WorldSpaceCameraPos] 3
//           ConstBuffer "UnityLighting" 720
//           Vector 656 [unity_SHBr]
//           Vector 672 [unity_SHBg]
//           Vector 688 [unity_SHBb]
//           Vector 704 [unity_SHC]
//           ConstBuffer "UnityPerDraw" 352
//           Vector 336 [unity_WorldTransformParams]
//           Matrix 0 [glstate_matrix_mvp]
//           Matrix 192 [_Object2World]
//           Matrix 256 [_World2Object]
//           BindCB "$Globals" 0
//           BindCB "UnityPerCamera" 1
//           BindCB "UnityLighting" 2
//           BindCB "UnityPerDraw" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:28:51 2017
cbuffer cb3 : register(b3)
{
  float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[20];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);



cbuffer UnityPerDraw : register(b11) {
	float4x4 glstate_matrix_mvp;
	float4x4 glstate_matrix_modelview0;
	float4x4 glstate_matrix_invtrans_modelview0;
	#define UNITY_MATRIX_MVP glstate_matrix_mvp
	#define UNITY_MATRIX_MV glstate_matrix_modelview0
	#define UNITY_MATRIX_IT_MV glstate_matrix_invtrans_modelview0

	uniform float4x4 _Object2World;
	uniform float4x4 _World2Object;
	uniform float4 unity_LODFade; // x is the fade value ranging within [0,1]. y is x quantized into 16 levels
	uniform float4 unity_WorldTransformParams; // w is usually 1.0, or -1.0 for odd-negative scale transforms
}


#include <matrix.hlsl>

void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD1,
  float4 v4 : TANGENT0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float3 o7 : TEXCOORD6)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

// Unity reflection/specular fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 6ab0ebe58dfb3a40-vs_replace.txt
float4 _WorldSpaceCameraPos = cb1[4];
float4 clip_space_adj = float4(-separation * convergence, 0, 0, 0);
float4 local_space_adj = mul(inverse(glstate_matrix_mvp), clip_space_adj);
float4 world_space_adj = mul(_Object2World, local_space_adj);
_WorldSpaceCameraPos.xyz -= world_space_adj.xyz;

  r0.x = cb1[0].x * cb0[19].w + v0.y;
  r0.x = cb0[19].z * r0.x;
  r0.x = sin(r0.x);
  r0.x = r0.x * cb0[19].y + v0.x;
  r1.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  o0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  r0.x = cmp(cb0[13].z == 0.000000);
  r0.xy = r0.xx ? v2.xy : v3.xy;
  o1.zw = r0.xy * cb0[11].xy + cb0[11].zw;
  o1.xy = v2.xy * cb0[10].xy + cb0[10].zw;
  r0.xyz = cb3[13].xyz * v0.yyy;
  r0.xyz = cb3[12].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb3[14].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb3[15].xyz * v0.www + r0.xyz;
  o2.xyz = -_WorldSpaceCameraPos.xyz + r0.xyz;
  o7.xyz = r0.xyz;
  r0.xyz = cb3[13].xyz * v4.yyy;
  r0.xyz = cb3[12].xyz * v4.xxx + r0.xyz;
  r0.xyz = cb3[14].xyz * v4.zzz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  o3.xyz = r0.xyz;
  o3.w = 0;
  r1.x = cb3[16].x * v1.x;
  r1.y = cb3[17].x * v1.x;
  r1.z = cb3[18].x * v1.x;
  r2.x = cb3[16].y * v1.y;
  r2.y = cb3[17].y * v1.y;
  r2.z = cb3[18].y * v1.y;
  r1.xyz = r2.xyz + r1.xyz;
  r2.x = cb3[16].z * v1.z;
  r2.y = cb3[17].z * v1.z;
  r2.z = cb3[18].z * v1.z;
  r1.xyz = r2.xyz + r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = r1.zxy * r0.yzx;
  r0.xyz = r1.yzx * r0.zxy + -r2.xyz;
  r0.w = cb3[21].w * v4.w;
  o4.xyz = r0.xyz * r0.www;
  o4.w = 0;
  o5.xyz = r1.xyz;
  o5.w = 0;
  r0.x = r1.y * r1.y;
  r0.x = r1.x * r1.x + -r0.x;
  r1.xyzw = r1.xyzz * r1.yzzx;
  r2.x = dot(cb2[41].xyzw, r1.xyzw);
  r2.y = dot(cb2[42].xyzw, r1.xyzw);
  r2.z = dot(cb2[43].xyzw, r1.xyzw);
  r0.xyz = cb2[44].xyz * r0.xxx + r2.xyz;
  r1.xyz = max(float3(0,0,0), r0.xyz);
  r1.xyz = log2(r1.xyz);
  r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r0.w = cmp(cb0[3].w == 0.000000);
  o6.xyz = r0.www ? r1.xyz : r0.xyz;
  o6.w = 0;
  return;
}
