// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 1b059d6f8f59c327-vs_replace.txt
// 3DMigoto: 1b059d6f8f59c327 | Matched 2 variants of 1 shaders: PlayWay Water/Depth/Water Depth
//
//       Unity headers extracted from Depth.shader
//       Shader "PlayWay Water/Depth/Water Depth" {
//         Properties {
//          _SubtractiveMask ("", 2D) = "black" { }
//          _AdditiveMask ("", 2D) = "black" { }
//          _DisplacedHeightMaps ("", 2D) = "black" { }
//          _WaterTileSize ("Heightmap Tile Size", Vector) = (180,18,600,1800)
//          _SurfaceOffset ("", Vector) = (0,0,0,0)
//          _WaterId ("", Vector) = (128,256,0,0)
//         }
//         SubShader 2/5 {
//           Tags { "CustomType"="Water" }
//           Pass 1/1 {
//             Tags { "CustomType"="Water" }
//             ZTest Less
//             Cull Off
//             GpuProgramID 104108
//             Program "vp" {
//               SubProgram "d3d11 " {
// 1:              GpuProgramIndex 147
// 2:              GpuProgramIndex 151
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Depth.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 31 0 0
// 2:   Keywords { "_WAVES_FFT" "_WAVES_ALIGN" "_BOUNDED_WATER" }
// 1:   Keywords { "_WAVES_FFT" "_WAVES_ALIGN" }
//      undeciphered2: 1 4 4 4 0
//      undeciphered3: 1 1 0 0
//      ConstBuffer "$Globals" 1296
//      Float 160 [_DetailFadeFactor]
//      Vector 176 [_WaterTileSize]
//      Vector 224 [_SurfaceOffset]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      Vector 80 [_ProjectionParams]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 192 [_Object2World]
//      ConstBuffer "UnityPerFrame" 256
//      Matrix 144 [unity_MatrixVP]
//      SetTexture 0 [_GlobalDisplacementMap] 2D 0
//      SetTexture 1 [_GlobalDisplacementMap1] 2D 1
//      SetTexture 2 [_GlobalDisplacementMap2] 2D 2
//      SetTexture 3 [_DisplacedHeightMaps] 2D 3
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:25:08 2017
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[13];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[16];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[15];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);



cbuffer UnityPerDraw : register(b11) {
	float4x4 glstate_matrix_mvp;
	float4x4 glstate_matrix_modelview0;
	float4x4 glstate_matrix_invtrans_modelview0;
	#define UNITY_MATRIX_MVP glstate_matrix_mvp
	#define UNITY_MATRIX_MV glstate_matrix_modelview0
	#define UNITY_MATRIX_IT_MV glstate_matrix_invtrans_modelview0

	uniform float4x4 _Object2World;
	uniform float4x4 _World2Object;
	uniform float4 unity_LODFade; // x is the fade value ranging within [0,1]. y is x quantized into 16 levels
	uniform float4 unity_WorldTransformParams; // w is usually 1.0, or -1.0 for odd-negative scale transforms
}


#include <matrix.hlsl>

void main( 
  float4 v0 : POSITION0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

// Unity reflection/specular fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 1b059d6f8f59c327-vs_replace.txt
float4 _WorldSpaceCameraPos = cb1[4];
float4 clip_space_adj = float4(-separation * convergence, 0, 0, 0);
float4 local_space_adj = mul(inverse(glstate_matrix_mvp), clip_space_adj);
float4 world_space_adj = mul(_Object2World, local_space_adj);
_WorldSpaceCameraPos.xyz -= world_space_adj.xyz;

  r0.xyzw = cb2[13].xyzw * v0.yyyy;
  r0.xyzw = cb2[12].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb2[14].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb2[15].xyzw * v0.wwww + r0.xyzw;
  r1.xyz = _WorldSpaceCameraPos.xyz + -r0.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r1.x = sqrt(r1.x);
  r1.xyz = -cb0[11].xyz + r1.xxx;
  r2.xyz = cb0[11].xyz * cb0[10].xxx;
  r1.xyz = saturate(r1.xyz / r2.xyz);
  r1.xyz = float3(1,1,1) + -r1.xyz;
  r2.xyzw = cb0[14].xzxz + r0.xzxz;
  r3.xyzw = r2.zwzw / cb0[11].xxyy;
  r4.xyz = float3(1,1,1) / r1.xyz;
  r4.xyz = float3(-1,-1,-1) + r4.xyz;
  r5.xyzw = t1.SampleLevel(s1_s, r3.zw, r4.y).xyzw;
  r3.xyzw = t0.SampleLevel(s0_s, r3.xy, r4.x).xyzw;
  r3.yw = r5.xz * r1.yy;
  r3.xy = r3.xz * r1.xx + r3.yw;
  r3.zw = r2.zw / cb0[11].zz;
  r5.xyzw = t2.SampleLevel(s2_s, r3.zw, r4.z).xyzw;
  r3.xz = r5.xz * r1.zz + r3.xy;
  r2.xyzw = r3.xzxz + r2.xyzw;
  r5.xyzw = r2.zwzw / cb0[11].xxyy;
  r2.xyzw = r2.xyzw / cb0[11].zzww;
  r6.xyzw = t3.SampleLevel(s3_s, r5.xy, r4.x).xyzw;
  r5.xyzw = t3.SampleLevel(s3_s, r5.zw, r4.y).xyzw;
  r4.xyzw = t3.SampleLevel(s3_s, r2.xy, r4.z).xyzw;
  r2.xyzw = t3.SampleLevel(s3_s, r2.zw, 0).xyzw;
  r6.w = r2.w;
  r6.z = r4.z;
  r6.y = r5.y;
  r1.w = 1;
  r3.y = dot(r6.xyzw, r1.xyzw);
  r0.xyz = r3.xyz * cb0[14].www + r0.xyz;
  r1.xyzw = cb3[10].xyzw * r0.yyyy;
  r1.xyzw = cb3[9].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb3[11].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb3[12].xyzw * r0.wwww + r1.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 1b059d6f8f59c327-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o1.zw = r0.zw;
  o1.xy = r1.xw + r1.zz;
  return;
}
