// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 27de7899026aa6ab-vs_replace.txt
// 3DMigoto: 27de7899026aa6ab | Matched 3 variants of 3 shaders: Particles/Additive, Particles/Additive (Soft), Particles/Alpha Blended
//
// 1:    Unity headers extracted from Particle Add.shader
// 2:    Unity headers extracted from Particle AddSmooth.shader
// 4:    Unity headers extracted from Particle Alpha Blend.shader
// 2:    Shader "Particles/Additive (Soft)" {
// 1:    Shader "Particles/Additive" {
// 4:    Shader "Particles/Alpha Blended" {
//         Properties {
// 5:       _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
//          _MainTex ("Particle Texture", 2D) = "white" { }
//          _InvFade ("Soft Particles Factor", Range(0.01,3)) = 1
//         }
//         SubShader 1/1 {
//           Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//           Pass 1/1 {
//             Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//             ZWrite Off
//             Cull Off
// 2:          Blend One OneMinusSrcColor
// 1:          Blend SrcAlpha One
// 4:          Blend SrcAlpha OneMinusSrcAlpha
//             ColorMask RGB
// 2:          GpuProgramID 4861
// 4:          GpuProgramID 54810
// 1:          GpuProgramID 62330
//             Program "vp" {
//               SubProgram "d3d11 " {
//                 GpuProgramIndex 4
//               }
//             }
//           }
//         }
//       }
//
// 1: Unity 5.3 headers extracted from Particle Add.shader.decompressed:
// 2: Unity 5.3 headers extracted from Particle AddSmooth.shader.decompressed:
// 4: Unity 5.3 headers extracted from Particle Alpha Blend.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 13 0 0
//      Keywords { "SOFTPARTICLES_ON" }
//      undeciphered2: 1 0 3 0 0
//      undeciphered3: 13 3 0 0 2 1 3 4
//      ConstBuffer "$Globals" 144
//      Vector 112 [_MainTex_ST]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 80 [_ProjectionParams]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 0 [glstate_matrix_mvp]
//      Matrix 64 [glstate_matrix_modelview0]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.38 on Thu Feb 09 12:25:42 2017
cbuffer cb2 : register(b2)
{
  float4 cb2[8];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD2)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb2[1].xyzw * v0.yyyy;
  r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb2[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../112 --auto-fix-vertex-halo --fix-unity-reflection --only-autofixed --no-validate --ignore-other-errors 27de7899026aa6ab-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  o1.xyzw = v1.xyzw;
  o2.xy = v2.xy * cb0[7].xy + cb0[7].zw;
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o3.w = r0.w;
  o3.xy = r1.xw + r1.zz;
  r0.x = cb2[5].z * v0.y;
  r0.x = cb2[4].z * v0.x + r0.x;
  r0.x = cb2[6].z * v0.z + r0.x;
  r0.x = cb2[7].z * v0.w + r0.x;
  o3.z = -r0.x;
  return;
}
