// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/rshan/fxc.exe b6d4a2385d509a5e-vs_replace.txt
// 3DMigoto: b6d4a2385d509a5e |    Unity headers extracted from ExplosionsParticleBlendLight.shader
//    Shader "Effects/Explosions/Particles/Alpha Blended Light" {
//      Properties {
//       _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
//       _ColorStrength ("Color strength", Float) = 1
//       _DiffuseThreshold ("Lighting Threshold", Range(-1.1,1)) = 0.1
//       _Diffusion ("Diffusion", Range(0.1,10)) = 1
//       _MainTex ("Particle Texture", 2D) = "white" { }
//       _InvFade ("Soft Particles Factor", Float) = 0.5
//      }
//      SubShader 1/1 {
//        Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//        Pass 1/1 {
//          Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//          ZWrite Off
//          Cull Off
//          Blend SrcAlpha OneMinusSrcAlpha
//          GpuProgramID 18202
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 4
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from ExplosionsParticleBlendLight.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 37 0 0
//   Keywords { "SOFTPARTICLES_ON" }
//   undeciphered2: 1 0 4 0 0
//   undeciphered3: 15 4 0 0 2 1 1 2 3 4
//   ConstBuffer "$Globals" 176
//   Vector 144 [_MainTex_ST]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 720
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityPerDraw" 352
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 64 [glstate_matrix_modelview0]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityPerDraw" 3
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.30 on Wed Oct 26 06:15:06 2016
cbuffer cb3 : register(b3)
{
  float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[9];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);



cbuffer UnityPerDraw : register(b11) {
	float4x4 glstate_matrix_mvp;
	float4x4 glstate_matrix_modelview0;
	float4x4 glstate_matrix_invtrans_modelview0;
	#define UNITY_MATRIX_MVP glstate_matrix_mvp
	#define UNITY_MATRIX_MV glstate_matrix_modelview0
	#define UNITY_MATRIX_IT_MV glstate_matrix_invtrans_modelview0

	uniform float4x4 _Object2World;
	uniform float4x4 _World2Object;
	uniform float4 unity_LODFade; // x is the fade value ranging within [0,1]. y is x quantized into 16 levels
	uniform float4 unity_WorldTransformParams; // w is usually 1.0, or -1.0 for odd-negative scale transforms
}


#include <matrix.hlsl>

void main( 
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  float3 v3 : NORMAL0,
  out float4 o0 : SV_Position0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD2,
  out float4 o5 : TEXCOORD3,
  out float4 o6 : TEXCOORD4)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

// Unity reflection/specular fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/rshan/fxc.exe b6d4a2385d509a5e-vs_replace.txt
float4 _WorldSpaceCameraPos = cb1[4];
float4 clip_space_adj = float4(-separation * convergence, 0, 0, 0);
float4 local_space_adj = mul(inverse(glstate_matrix_mvp), clip_space_adj);
float4 world_space_adj = mul(_Object2World, local_space_adj);
_WorldSpaceCameraPos.xyz -= world_space_adj.xyz;

  r0.xyzw = cb3[1].xyzw * v0.yyyy;
  r0.xyzw = cb3[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb3[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb3[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/rshan/fxc.exe b6d4a2385d509a5e-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  o1.xyzw = v1.xyzw;
  o2.xy = v2.xy * cb0[9].xy + cb0[9].zw;
  r1.x = dot(v3.xyz, cb3[16].xyz);
  r1.y = dot(v3.xyz, cb3[17].xyz);
  r1.z = dot(v3.xyz, cb3[18].xyz);
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  o3.xyz = r1.xyz * r0.zzz;
  r1.xyz = cb3[13].xyz * v0.yyy;
  r1.xyz = cb3[12].xyz * v0.xxx + r1.xyz;
  r1.xyz = cb3[14].xyz * v0.zzz + r1.xyz;
  r1.xyz = cb3[15].xyz * v0.www + r1.xyz;
  r2.xyz = cb2[0].xyz + -r1.xyz;
  r0.z = dot(r2.xyz, r2.xyz);
  r0.z = sqrt(r0.z);
  r0.z = 1 / r0.z;
  r0.z = -1 + r0.z;
  o4.w = cb2[0].w * r0.z + 1;
  r2.xyz = cb2[0].www * -r1.xyz + cb2[0].xyz;
  r1.xyz = _WorldSpaceCameraPos.xyz + -r1.xyz;
  r0.z = dot(r2.xyz, r2.xyz);
  r0.z = rsqrt(r0.z);
  o4.xyz = r2.xyz * r0.zzz;
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  o5.xyz = r1.xyz * r0.zzz;
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o6.w = r0.w;
  o6.xy = r1.xw + r1.zz;
  r0.x = cb3[5].z * v0.y;
  r0.x = cb3[4].z * v0.x + r0.x;
  r0.x = cb3[6].z * v0.z + r0.x;
  r0.x = cb3[7].z * v0.w + r0.x;
  o6.z = -r0.x;
  return;
}

/****************************** COMPILE WARNINGS ******************************
X:\SteamLibrary\steamapps\common\Killing Room\ShaderFixes\b6d4a2385d509a5e-vs_replace.txt(111,14-15): warning X3578: Output value 'o2' is not completely initialized
X:\SteamLibrary\steamapps\common\Killing Room\ShaderFixes\b6d4a2385d509a5e-vs_replace.txt(112,14-15): warning X3578: Output value 'o3' is not completely initialized
X:\SteamLibrary\steamapps\common\Killing Room\ShaderFixes\b6d4a2385d509a5e-vs_replace.txt(114,14-15): warning X3578: Output value 'o5' is not completely initialized

****************************** COMPILE WARNINGS ******************************/
