// splash when destroying boxes
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 NormalsCylinderUnitDirection;
//   float4 NormalsSphereCenter;
//   float NormalsType;
//   float3 ParticleUpRightResultScalars;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   FogInScattering               c10      4
//   AxisRotationVectors           c14      2
//   TemporalAAParameters          c16      1
//   CameraWorldPosition           c17      1
//   CameraRight                   c18      1
//   CameraUp                      c19      1
//   NormalsType                   c20      1
//   NormalsSphereCenter           c21      1
//   NormalsCylinderUnitDirection  c22      1
//   AxisRotationVectorSourceIndex c23      1
//   ParticleUpRightResultScalars  c24      1
//   SharedFogParameter0           c25      1
//   SharedFogParameter1           c26      1
//   SharedFogParameter2           c27      1
//   SharedFogParameter3           c28      1
//   bUseExponentialHeightFog      c29      1
//   FogMaxHeight                  c30      1
//

    vs_3_0
	def c200, 0, 1, 0.0625, 0	//	0.0625 prime directive reference value		
    def c31, 0, 0, 0.159154937, 0.5
    def c32, 0, 1, 6.28318548, -3.14159274
    def c34, 1, 0, 0.5, 1.5
    def c33, 1, 1, 0.00999999978, -0.00999999978
    def c35, 0.499000013, 0.5, 0.00100000005, 0
	dcl_2d s0							// Sampler used to fetch stereo params		
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_blendweight v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1.x, v3.x, c31.z, c31.w
    frc r1.x, r1.x
    mad r1.x, r1.x, c32.z, c32.w
    sincos r2.xy, r1.x
    mul r1.xyz, c7, v1.y
    mad r1.xyz, c6, v1.x, r1
    mad r1.xyz, c8, v1.z, r1
    mad r1.xyz, c9, v1.w, r1
    frc r1.w, c23.x
    add r2.z, -r1.w, c23.x
    slt r2.w, c23.x, -c23.x
    slt r1.w, -r1.w, r1.w
    mad r1.w, r2.w, r1.w, r2.z
    mova a0.x, r1.w
    add r3.xyz, -r0.zxyw, c17.zxyw
    dp3 r2.z, r3, r3
    max r2.z, r2.z, c33.z
    rsq r2.z, r2.z
    mul r3.xyz, r2.z, r3
    add r1.xyz, r0, -r1
    dp3 r2.z, r1, r1
    max r2.z, r2.z, c33.z
    rsq r2.z, r2.z
    mul r1.xyz, r1, r2.z
    mul r4, r2.y, c18
    mad r4, -r2.x, c19, r4
    mul r5, r2.x, c18
    mad r2, r2.y, c19, r5
    mul r5.xyz, r1.yzxw, r3
    mad r5.xyz, r3.zxyw, r1.zxyw, -r5
    dp3 r3.w, r5, r5
    max r3.w, r3.w, c33.z
    rsq r3.w, r3.w
    mul r5.xyz, r3.w, r5
    mul r6.xyz, r3, c14[a0.x].yzxw
    mad r3.xyz, r3.zxyw, c14[a0.x].zxyw, -r6
    dp3 r3.w, r3, r3
    max r3.w, r3.w, c33.z
    rsq r3.w, r3.w
    mul r3.xyz, r3.w, r3
    slt r3.w, -r1_abs.w, r1_abs.w
    mad r3.xyz, r3, c14[a0.x].w, -c14[a0.x]
    mad r6.xyz, r3.w, r3, c14[a0.x]
    sge r1.w, -r1_abs.w, r1_abs.w
    mad r3.xyz, r1.w, r3, c14[a0.x]
    mul r5.xyz, r5, c24.y
    mov r5.w, c31.x
    mad r4, r4, c24.x, r5
    mul r5.xyz, r6, c24.z
    mov r5.w, c31.x
    add r4, r4, r5
    mul r1.xyz, -r1, c24.y
    mov r1.w, c31.x
    mad r1, r2, c24.x, r1
    mul r2.xyz, r3, c24.z
    mov r2.w, c31.x
    add r1, r1, r2
    frc r2.x, v3.y
    add r2.x, -r2.x, v3.y
    mova a0.x, r2.x
    mov r2.w, c31.w
    add r2.x, -r2.w, c31[a0.x].x
    mul r2.x, r2.x, v2.x
    mad r3, r2.x, r4, r0
    add r0.w, -r2.w, c31[a0.x].y
    mul r0.w, r0.w, v2.y
    mad r2, r0.w, r1, r3
    mul r3.xyz, r1.yzxw, r4.zxyw
    mad r3.xyz, r4.yzxw, r1.zxyw, -r3
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mov r5.x, c20.x
    slt r5.xy, r5.x, c34.zwzw
    add r6.xyz, r0, -c21
    dp3 r1.w, r6, r6
    rsq r1.w, r1.w
    dp3 r3.w, c22, r6
    mov r7.xyz, c22
    mad r7.xyz, r3.w, r7, c21
    add r0.xyz, r0, -r7
    nrm r7.xyz, r0
    mad r0.xyz, r6, r1.w, -r7
    mad r0.xyz, r5.y, r0, r7
    mad r3.xyz, r3, r0.w, -r0
    mad r0.xyz, r5.x, r3, r0
    mul r3, r2.y, c1
    mad r3, c0, r2.x, r3
    mad r3, c2, r2.z, r3
    mad r3, c3, r2.w, r3
    mul r0.w, r3.w, c16.z
    mad r3.xy, r0.w, c16, r3
    mad r5.xyz, r2, -c4.w, c4
    dp3 o3.x, r4, r5
    dp3 o3.y, r1, r5
    dp3 o3.z, r0, r5
    abs r0.x, c29.x
    if_lt -r0.x, r0.x
      add r0.xyw, r2.xyzz, -c4.xyzz
      dp3 r1.x, r0.xyww, r0.xyww
      rsq r1.x, r1.x
      rcp r1.y, r1.x
      add r1.y, r1.y, -c25.w
      max r1.y, r1.y, c31.x
      slt r1.w, c33.z, r0_abs.w
      add r2.w, r0.w, c33.w
      mad r1.w, r1.w, r2.w, c33.z
      mul r2.w, r1.w, -c25.y
      exp r2.w, r2.w
      add r2.w, -r2.w, c32.y
      mul r1.yw, r1, c25.xxzy
      rcp r1.w, r1.w
      mul r1.w, r1.w, r2.w
      mul r1.y, r1.w, r1.y
      mul r0.xyw, r0, r1.x
      dp3 r0.x, c28, r0.xyww
      mad r0.x, r0.x, -c35.x, c35.y
      pow r1.x, r0.x, c25.z
      mov r5.xyz, c27
      add r0.xyw, -r5.xyzz, c26.xyzz
      mad r0.xyw, r1.x, r0, c27.xyzz
      exp r1.x, -r1.y
      min r1.x, r1.x, c32.y
      max r1.x, r1.x, c26.w
      add r1.y, -r1.x, c32.y
      mul o2.xyz, r0.xyww, r1.y
      mov o2.w, r1.x
    else
      add r0.xyw, r2.xyzz, -c4.xyzz
      dp3 r0.x, r0.xyww, r0.xyww
      rsq r0.x, r0.x
      rcp r0.x, r0.x
      mov r2.z, c4.z
      add r5, -r2.z, c28
      sge r0.y, c35.z, r0_abs.w
      lrp r1.x, r0.y, c35.z, r0.w
      rcp r0.y, r1.x
      mul_sat r5, r0.y, r5
      add r2, -r2.z, c30
      mul_sat r2, r0.y, r2
      add r6, r0.x, -c27
      max r6, r6, c31.x
      add r2, -r5, r2
      mul r2, r2_abs, r6
      slt r5, r2, c26
      mul r2, r2, c25
      exp r6.x, r2.x
      exp r6.y, r2.y
      exp r6.z, r2.z
      exp r6.w, r2.w
      mul r2, r5, r6
      mad r5, r5, r6, -c32.y
      mul r6.xyz, r5.x, c10
      mov r6.w, r2.x
      mul r6, r2.y, r6
      mad r6.xyz, r5.y, c11, r6
      mul r6, r2.z, r6
      mad r6.xyz, r5.z, c12, r6
      mul r2, r2.w, r6
      mad o2.xyz, r5.w, c13, r2
      mov o2.w, r2.w
    endif
    mov o0.xy, v4
    mov o1, v5
    mov o3.w, c32.y
    mov o4.x, r4.z
    mov o4.y, r1.z
    mov o4.z, r0.z
//    mov o5, r3
    mov o6, r3
	
mov r0, r3				// move r3 to r0
// At this point r0 is the output position, correctly
// placed, but without stereo.
 
// To create stereo effects, we need to calculate:
//  Xnew = Xold + Separation * (W - Convergence)
 
// Fetch the Separation (r30.x) and Convergence (r30.y)  
// using the Helix NVapi trick
texldl r30, c200.z, s0
 
// (W - Convergence)
add r30.w, r0.w, -r30.y
 
// multiply that times Separation for:
//   Separation * (W - Convergence)
mul r30.z, r30.x, r30.w
 
// Add that to Xold for the complete:
//  Xold + Separation * (W - Convergence)
add r0.x, r0.x, r30.z
		
mov o5, r0				// move fixed r3 (r0) into o5	

// approximately 186 instruction slots used
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