//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D fontSampler;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   fontSampler  s0       1
//

    ps_3_0
	def c223, 0, 1, 0.05, 2	// new	
    dcl_color v0
    dcl_texcoord v1.xy
    dcl_2d s0
    texld r0, v1, s0
    mul_pp oC0.w, r0.y,  v0.w	
// transperancy switch
	mov r30.x, c222.y
if_eq r30.x, c223.y
		mov r31, v0
		mul r31.x, r31.x,  c223.z
		mul r31.y, r31.y,  c223.z			
		mul r31.z, r31.z,  c223.z
		mov oC0.xyz, r31
else
		mov oC0.xyz, v0		
endif			
	// hud switch
	mov r30.x, c222.y
	if_eq r30.x, c223.w
	// disable HUD
		mov oC0.xyzw, c223.xxxx
	endif		
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
