// sun
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 ModelBBoxOffSet;
//   float4 ModelBBoxScale;
//   float4 controlColor;
//   bool isSkining;
//   float4 jointMatrices[144];
//   float4x4 textureMatrix0;
//   sampler2D vfxDepthMap;
//   float4 vfxLensFlareAlphaUVInfo;
//   float4x4 viewITMatrix;
//   float4x4 worldITMatrix;
//   float4x4 worldMatrix;
//   float4x4 worldViewProjMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   isSkining               b0       1
//   worldMatrix             c0       4
//   worldITMatrix           c4       3
//   worldViewProjMatrix     c8       4
//   viewITMatrix            c16      3
//   jointMatrices           c21    144
//   ModelBBoxScale          c169     1
//   ModelBBoxOffSet         c170     1
//   textureMatrix0          c180     4
//   controlColor            c184     1
//   vfxLensFlareAlphaUVInfo c185     1
//   vfxDepthMap             s0       1
//
//
// Default values:
//
//   ModelBBoxScale
//     c169 = { 1, 1, 1, 1 };
//
//   ModelBBoxOffSet
//     c170 = { 0, 0, 0, 0 };
//
//   controlColor
//     c184 = { 1, 1, 1, 1 };
//
//   vfxLensFlareAlphaUVInfo
//     c185 = { 0, 0, 0, 0 };
//

    vs_3_0
def c200, 0, 1, 0.0625, 1	//	0.0625 prime directive reference value	
    def c7, 2, -1, 3, 1
    def c12, 0.166666672, 0.296294987, 0, 1
    def c13, 0, 0.027777778, 0.5, 0
    defi i0, 6, 0, 0, 0
dcl_2d s3							// Sampler used to fetch stereo params	
    dcl_position v0
    dcl_color v1
    dcl_normal v2
    dcl_texcoord6 v3
    dcl_texcoord7 v4
    dcl_texcoord v5
    dcl_2d s0
    dcl_position o0
    dcl_texcoord3 o1
    dcl_texcoord o2
    dcl_texcoord6 o3
    dcl_texcoord5 o4
    dcl_color o5.xyz
    dcl_texcoord7 o6.xyz
    mad r0.xyz, v2, c7.x, c7.y
    mov r1.xyz, c169
    mad r1.xyz, v0, r1, c170
    if b0
      frc r2, v4
      add r3, -r2, v4
      slt r4, v4, -v4
      slt r2, -r2, r2
      mad r2, r4, r2, r3
      mul r2, r2, c7.z
      mova a0.xy, r2
      mul r3, v3.y, c21[a0.y]
      mul r4, v3.y, c22[a0.y]
      mul r5, v3.y, c23[a0.y]
      mad r3, c21[a0.x], v3.x, r3
      mad r4, c22[a0.x], v3.x, r4
      mad r5, c23[a0.x], v3.x, r5
      mova a0.x, r2.z
      mad r3, c21[a0.x], v3.z, r3
      mad r4, c22[a0.x], v3.z, r4
      mad r5, c23[a0.x], v3.z, r5
      mova a0.x, r2.w
      mad r2, c21[a0.x], v3.w, r3
      mad r3, c22[a0.x], v3.w, r4
      mad r4, c23[a0.x], v3.w, r5
      mov r1.w, c7.w
      dp4 r0.w, r2, r1
      dp4 r2.w, r3, r1
      dp4 r1.z, r4, r1
      dp3 r1.w, r2, r0
      dp3 r2.x, r3, r0
      dp3 r0.z, r4, r0
      mov r1.x, r0.w
      mov r1.y, r2.w
      mov r0.x, r1.w
      mov r0.y, r2.x
    endif
    mul r2, r1.y, c9
    mad r2, c8, r1.x, r2
    mad r2, c10, r1.z, r2
    add r2, r2, c11
    mul r3.xyz, r1.y, c1
    mad r1.xyw, c0.xyzz, r1.x, r3.xyzz
    mad r1.xyz, c2, r1.z, r1.xyww
    add r1.xyz, r1, c3
    mul r3.xyz, r0.y, c5
    mad r0.xyw, c4.xyzz, r0.x, r3.xyzz
    mad r0.xyz, c6, r0.z, r0.xyww
    mul r3.xy, c181, v5.y
    mad r3.xy, c180, v5.x, r3
    add o2.xy, r3, c183
    add r3.x, -r1.x, c16.w
    add r3.y, -r1.y, c17.w
    add r3.z, -r1.z, c18.w
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mul o6.xyz, r0.w, r3
    mul r3, c184, v1
    mov r4.xy, c12
    mul r4.xy, r4, c185.w
    mov r5.zw, c12
    mov r0.w, c12.z
    mov r1.w, c12.z
    rep i0
      mad r5.y, r4.y, r1.w, c185.y
      mov r6.x, r0.w
      mov r6.y, c12.z
      rep i0
        mad r5.x, r4.x, r6.y, c185.x
        texldl r7, r5, s0
        add r4.z, r7.x, -c185.z
        mul r4.w, r4.z, r4.z
        rsq r4.w, r4.w
        mul r4.z, r4.w, r4.z
        max r4.z, r4.z, c12.z
        add r6.x, r4.z, r6.x
        add r6.y, r6.y, c7.w
      endrep
      mov r0.w, r6.x
      add r1.w, r1.w, c7.w
    endrep
    mul r0.w, r3.w, r0.w
    mul o1.w, r0.w, c13.y
    mad o5.xyz, r0, c13.z, c13.z
//  mov o0, r2
mov r31, r2
texldl r30, c200.z, s3  // r30.x = separation
mad r31.x, r30.x, c200.w, r31.x // X = X + separation * c200.w
mov o0, r31				// move fixed r1 (r0) into o0
    mov o1.xyz, r3
    mov o2.zw, c12.z
    mov o3.w, r2.z
    mov o3.xyz, r1
    mov o4, r2
//    mov o0.xyzw, c200.xxxx
// approximately 99 instruction slots used (2 texture, 97 arithmetic)
 